Which kind of maps does iRay Preview ignore?

Greetings,

I generally am more than satisfied by using iRay Preview only (i rarely do a complete iRay render), so i am trying to save some VRAM disabling all unnecessary maps from the scenes.

Can someone tell me which maps are not read by iRay Preview, if there are any? like height, roughness, glossiness, ambient occlusion, coat?

Thank You in advance!

Comments

  • crosswindcrosswind Posts: 7,651
    edited January 16

    AFAIK, all the maps visibly assigned (e.g. Weight layers turned on... ) to the mappable slots on Iray MDL Shaders (e.g. Iray Uber, PBRSkin, Blended Dual Lob, Omni, custom MDL shaders, etc.)  are used and fed into VRAM with NVIDIA Iray preview ~~

    Post edited by crosswind on
  • Ok, thank you @crosswind!

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