Which kind of maps does iRay Preview ignore?
RevokedRevenant
Posts: 22
Greetings,
I generally am more than satisfied by using iRay Preview only (i rarely do a complete iRay render), so i am trying to save some VRAM disabling all unnecessary maps from the scenes.
Can someone tell me which maps are not read by iRay Preview, if there are any? like height, roughness, glossiness, ambient occlusion, coat?
Thank You in advance!
Comments
AFAIK, all the maps visibly assigned (e.g. Weight layers turned on... ) to the mappable slots on Iray MDL Shaders (e.g. Iray Uber, PBRSkin, Blended Dual Lob, Omni, custom MDL shaders, etc.) are used and fed into VRAM with NVIDIA Iray preview ~~
Ok, thank you @crosswind!