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For what software program was FBX created? How are the textures/materials/shaders imported for the FBX model? Do you just "import" it into a scene, then save it as something? What do you save it as?
Which softwares are useful for asset creation isnt really the topic at hand. You can also do all of that stuff in Blender, which is free, so not sure why that's absent from your list.
FBX file format has multiple different types. Daz recently improve FBX import so it can load different types of FBX "properly". It wont be fool proof. You can try to import fbx into scene and then check if it loaded all textures. Fbx isnt a universal bridge for Daz Studio.
Regards to saving. You have multiple options. Mostly simply, you can just save them as a scene or scene subset, but note this will embed all the data in the scene or scene subset preset. If you can be bothered, you can save them as figure/prop assets to one of your content libraries first - this will save the data to your content library of choice. Note that texture references will be direct paths unless the textures are in your content library runtime folder. So if you are calling the texture files from some random location on your hardrive, you can never move those texture files or you will break the texture references in your preset.
Below is a test iray render of some Quixel props imported as FBX to Daz Studio. Olympia 9 added for reference.
Each prop was saved as a scene subset, so I can easily place it anywhere in the scene in Daz Studio.
The main benefit to importing .FBX models over .OBJ is they are usually rigged. So since it looks ike the FBX import has improved, does it import rigging also?