Setting "Material ID" For Use With LPE
IceCrMn
Posts: 2,140
I would like to set a "Material ID" for different surfaces for use with LPE.
Do I set the material ID in the shader pane?
For example...
I select the skin surfaces I want my LPE to effect and assign them RGB 1 1 1 on the color selector named "Material ID".
I want to use the LPE
C[<L.>[1 1 1]][R]{0,3}[S]{0,3}[T][R]{0,3} | C[<L.>R][R]{0,3}[S]{0,3}[1 1 1][R]{0,3}[T][R]{0,3} don't use this it doesn't work
Do I have the Materials ID correct in my LPE?
Does LPE use RGB shadre Material ID?
Do I use the "Tags" instead?
Post edited by IceCrMn on
Comments
I've spent a little more time on this.
I've not figured out how to set a Material ID yet.
But I did make some ground on writing the LPE expressions.
This one
E [VT]* L | E <RD>* [DS]* L | E [DS]* L
and This one
E <VD>* L | E <TD>* L | E <RD>* L
are working quite well for me.
The expression in my first post is completely wrong and doesn't work so I've edited my post to reflect that.