[Released] Waterfall Builder [Commercial]
Bring the power and tranquility of flowing water to your scenes with the Waterfall Builder, a comprehensive toolkit designed to craft breathtaking natural environments. Whether you're envisioning a serene lake, a cascading waterfall, or a rugged river landscape, this set provides everything you need for stunning, lifelike results.
The Waterfall Builder includes two prebuilt environments to jumpstart your creativity: a lush, secluded cenote and a majestic lake waterfall. These ready-to-render scenes are perfect for quick setups or as inspiration for your custom designs. Complementing these is a diverse selection of assets, including large rock clusters, boulders, and individual rocks, all carefully designed for versatile use. From towering cliffs to intricate riverbeds, these props provide a solid foundation for your environment.
Dynamic waterfall elements are at the heart of this set, featuring short and tall variations in narrow, regular, and wide configurations. Pair these with volumetric mist effects to add depth and realism, from gentle sprays to dramatic, cascading plumes. Water surfaces are included for both lakes and rivers, complete with detailed beds to ground your creations in reality.
Customization is key with the Waterfall Builder. A wide range of materials lets you adjust every detail, from moss-covered rocks with dripping effects to vibrant water splashes and foam. The "waterfall" and "splash" props use a custom shader that allows you to apply an overlay Cutout (opacity) texture on top of the texture's existing opacity maps. This is controlled through the blending modes included in the dropdown menu in the shader itself, or through a few preselected blending modes that work best with the product.
Whether you're crafting a mystical fantasy world, a hidden jungle retreat, or a tranquil natural setting, the Waterfall Builder is your ultimate tool for creating immersive environments. Let your imagination flow and transform your renders with the beauty of cascading water today!
A cenote in the sunlight (builder elements only)
Relaxing after the hunt (mixed with Fern Lake by Stonemason)
Forgotten treasures (mixed with Jungle Construction Kit by Stonemason)
Rock texture variations
Prebuilt boulder clusters
Prebuilt waterfalls
VDB mists
Waterfall tileable texture variations
Hope you guys like it!
Comments
It looks very nice :)
Very impressive indeed.
I already have the two Stonemason sets you have used so I do hope you will include presets for these scenes.
Cheers,
Alex.
Now if one could incorporate it into a USC scene.
I have had similar thoughts.
Cheers,
Alex.
UltraScenery
https://forum.daz3d.com/ultrascenery--realistic-landscape-system
https://forum.daz3d.com/ultrascenery2-realistic-landscape-system
@barbult is the expert with USC, maybe she could chip in.
Looks great
First, looking awesome @lantios!
Heights works a bit differently between USC1 and USC2 (I've done tools for both)
You can get pretty steep heights in USC 1 & 2, and USC2 has more things in the height chain, which makes it a bit more difficult to control the heights until you get the hang of it.
Scatters are mask driven with multiple layers of masks for multple layers of biomes, and then rules for affinity which makes it create such realistic landscapes.
Perfect that's what I needed to know! I'll go look into it, I want to see if I can make something work with it then!
The Waterfall Builder is out!
https://www.daz3d.com/waterfall-builder
I'll see what I can do (grabbed it today, too good stuff to miss out on)
And here is a first test, built and configured the heighmap manually as these kinds of maps are too complicated for MaskBuilder II (but used it to mask some areas)
Just rendered it small (no GPU so CPU only render)
Here's a quick proof of concept render. I have two instances of UltrScenery scenes. I placed the Waterfall builder set on the edge of one and placed the other USC directly behind it. I plan on exploring this in more depth, but this shows there is no actual need to be using height maps or any sorts of tricks. It just naturally, and easily slides right into an UltraScenery scene. I'm very excited for the potential here!
Looking really good, nice idea of the way to use it with USC!
Thanks, Totte!
Two things:
1. I should have mentioned I placed the Waterfall Builder set over a river in the UltraScenery terrain, and
2. I would love to see additional tools to use it, or even an UltraScenery version of Waterfall Builder. I’d happily buy that version too!
Very nice renders and great ideas to use Waterfall Builder, @Totte and @Gogger.
Have to try for myself.