Pose gone wrong for a Morph Loader-originated character
I am trying to diagnose the issue shown on the 1st attached image --
On the left -- a G9 character (from DAZ store) that I used to model this pose.
On the right, the issue -- this is a character that I created by doing a FaceTransfer on G9, then modified face/head/body shape, then exported as .obj and loaded as a morph using Morph Loader Pro, and applied to G9 to create this "new" character. Everything looked ok until I tried a pose, and then fingers went kaput, the shoulders are mangled at certain angles. When zeroed, the figure looks fine, but any movement and the problem areas appear.
FWIW, the pose seems to work ok with other characters, including base G9.
Any ideas what kind of thing might cause this sort of a problem? Here are the issues I can think of regarding this mangled character:
1. After FaceTransfer (to a G9), trying to modify the shape, I applied a body morph that turned out to be like 91% of scale. Then after I applied more morphs and was ready to use the result, I couldn't get Morph Loader Pro to work (due to a different issue, I think, didn't use base resolution), so finally I scaled the result back to 100% and that's what it was when I got the Morph Loader to work, and it didn't complain, and things initially looked ok.
2. While working on this character (prior to Morph Loader) I think I also reduced Proportion Arm Length morph dial by like 20%, counting on the Morph Loader to sort things out, but seeing the hand issues here, I'm starting to think that maybe Morph Loader can't handle too big of a change in certain proportions? (OK after writing this post, it occurred to me to look at Joint Editor -- the hand bones extend far beyond where they're supposed to, see 2nd image)
3. I modeled the poses using a G9-derived character, as opposed to a base G9. Is this in general ok, or should one model all poses on base G9 -- how much does it affect pose "fit" when you force one G9-derived character to fit a pose made for another G9-derived character. I thought if there would be a need for small adjustments, it would be fine, but can it actually break pose applicability?
Thank you!
Comments
You need to Adjust Rigging to Shape on the distorted one... Figure > Rigging > Adjust Rigging to Shape...