Turning off morph dial limits with a pose file (Genesis 3)?
Hello!
I'm trying to create a pose file that you load from your library to change the dial limits of a specific morph dial, without actually changing its value. The morph dial's current "min" limit is 0. I want to load a pose that changes the "min" limit to -1.
With V4, you can text edit something like this:
targetGeom MorphIWantToChange
{
name MMorph
initValue 0
hidden 0
forceLimits 1
min -1
max 1
keys
{
static 0
k 0 0
}
But with Genesis I can't figure out how to do it.
There's this in the .DUF:
"scene" : {
"animations" : [
{
"url" : "name://@selection#PBMMorphIWantToChange:?value/value",
"keys" : [ [ 0, 0 ] ]
So I'm hoping there's a line of code I can put in there. Does anyone know?
The only solution I've found is to change the above line to "keys" : [ [ 0, -1 ] ], which turns off the limits on the dial and sets the value to -1. Not exactly what I want (I want to keep limits turned on)... but if there's no other solution it'll have to do.
Thank you. :)
Comments
I can understand what you are trying,, but I have thought only scene, or scene subset type file can change
property setting. then when I use subset,,I can change loaded actor property setting
by "scene"> modifiers >channel >cramped ,,
but I can not apply it currernt seclected Figure,,, then it can not work,,
and the animation can not have "channel" I think.
hope there is way,,eg I hope,, properties preset can include , property setting (limit ) too,,