Objects stop being drawn in a large scene?

I'm building a house in DAZ. A two-story one with an attic and a basement. I sort of finished the first floor and basement with all the walls, floors, rooms, furniture, and other stuff you could find in a medieval-ish house. As you can imagine, it's a lot of stuff, considering the servant's room has a few needles, threads, and scissors in it (that's not mentioning bigger stuff like a bed, a wardrobe, etc.) and the basement holds things like apples and potatoes.

Every room's content (furniture, etc.) is grouped and hidden (made invisible) for the time being to avoid overloading the PC.

I was starting to create the second floor when I noticed that after I saved and loaded the scene the floor (made from a 1-polygon plane) of the second level stopped being drawn and selectable. It's still in the scene item list, though.

I kind of suspect DAZ doesn't have enough of something, probably RAM or VRAM. But on the other hand, I sort of have a decent amount of both, 64 GB and 24 GB respectively. Any ideas about what ravenous DAZ might need?

Comments

  • crosswindcrosswind Posts: 8,008
    edited February 9

    What do you mean by "stopped being drawn and selectable" to be exactly ?  You couldn't see the floor even if it's not hidden ? and you couldn't see the bounding box after selecting the floor even if its Selectable (in Viewport) is True ?

    Post edited by crosswind on
  • feldarztfeldarzt Posts: 177
    Yes, exactly that. Restarting DS helped for the time being, but a similar thing happened later to a few other items in the same scene.

    crosswind said:

    What do you mean by "stopped being drawn and selectable" to be exactly ?  You couldn't see the floor even if it's not hidden ? and you couldn't see the bounding box after selecting the floor even if its Selectable (in Viewport) is True ?

  • crosswindcrosswind Posts: 8,008

    Hmm... odd ~ maybe you can try: select the floor in Scene pane though you cannot see it in Viewport.... then hit Ctrl + F to see if you can focus on it ?

  • feldarztfeldarzt Posts: 177

    I'll try next time it happens.
    But if your idea is that the floor (or the other items it happened to) changed its coordinates by itself, then probably it didn't. At least I haven't seen objects behaving like that. And after I restart DS, the items are where they should be.

    crosswind said:

    Hmm... odd ~ maybe you can try: select the floor in Scene pane though you cannot see it in Viewport.... then hit Ctrl + F to see if you can focus on it ?

  • crosswindcrosswind Posts: 8,008

    feldarzt said:

    I'll try next time it happens.
    But if your idea is that the floor (or the other items it happened to) changed its coordinates by itself, then probably it didn't. At least I haven't seen objects behaving like that. And after I restart DS, the items are where they should be.

    crosswind said:

    Hmm... odd ~ maybe you can try: select the floor in Scene pane though you cannot see it in Viewport.... then hit Ctrl + F to see if you can focus on it ?

    Not sure... it shouldn't "auto change" its transforms. But I still don't think it's an issue related to draw objects in Viewport.

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