Diffeomorphic - Eyes Side to Side Morph stopped working for some reason!

I did some basic editing on my DAZ model in Blender, and now the eyes are bulging out when I try to move them side-to-side using the face expressions (FACS options). Before the editing, everything worked fine. Could this issue be related to bone influences, vertex groups, or something else? How can I fix this and make the eyes move correctly again without losing my progress?
Comments
Exactly what changes did you make and how ?
p.s. In general you're only allowed to sculpt the mesh and morphs, I mean only deforming vertices without changing the mesh itself. If you mess up with the rig then you could reimport and transfer/copy the morphs you did.
p.p.s. However, it always advised to make changes on the daz rig version, then backup, before converting to MHX or rigify.
thx for the answer i changed a lot of thigns like sculpted the cheekbones more and change skin materials eye materials etc but idk which one actually did it, i might have done something wrong on accident. I will try to reimport the character and just redo the changes I guess.