Question on sleeve sponge prop on left hand (have image)

Hey everyone! 

I really love kobe , jordan and all that and in my 2D art I always love to draw this style like the image below.
Wanted to ask anyone know where can I buy sponge sleeve like that? I will be happt to make it in my 3D as well!
Thanks! :)

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Comments

  • crosswindcrosswind Posts: 8,018
    edited February 14

    Sort of sweat band like this ?  I know little about basketball... but I quickly made one just for left arm, see if it's what you want. smiley  You can use any shader on it, as you wish.

    https://mega.nz/file/SWx3hagC#VI-80BIqcOGIARF228QCXKen7xu7wLrMmvNwEVhXV40

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    Post edited by crosswind on
  • foxyfoxfurriesfoxyfoxfurries Posts: 358
    edited February 15

    crosswind said:

    Sort of sweat band like this ?  I know little about basketball... but I quickly made one just for left arm, see if it's what you want. smiley  You can use any shader on it, as you wish.

    https://mega.nz/file/SWx3hagC#VI-80BIqcOGIARF228QCXKen7xu7wLrMmvNwEVhXV40

    Yes this looks awesome! It need to be like more sponge like Jordan and Kobe had , But it also work loved it as well! But I need it to G8F hehehe , you have maybe for G8F as well? your super awesome! I can even pay you for that if need! thank you! 

    Post edited by foxyfoxfurries on
  • crosswindcrosswind Posts: 8,018
    edited February 16

    Ah, spongy ... Okay, I made it more spongy and this is the updated G8F version (ss1). There're a couple of morphs there... if you need it more spongy or sth., just dial the morph property accordingly. (ss2)

    https://mega.nz/file/WCJ3HJQL#0wC2sTeDY56Hs0VmXvS9BJiv5Y82K08i3-hzwZe3wLM

    There're 3 types of Material Presets, LIE, Diffuse Overlay and Baked maps, you can try them. You can find PSD templates in runtime\texture folder if you want to make various logos on the band. I make them for free in here: https://www.textstudio.com/logo/lakers-font-1754

    Edit: There's also a Band for right arm, just in case you need it... but you have to flip the texture maps because I just simply made it by using Geometry Mirror. Have fun !

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    Post edited by crosswind on
  • foxyfoxfurriesfoxyfoxfurries Posts: 358
    edited February 16

    crosswind said:

    Ah, spongy ... Okay, I made it more spongy and this is the updated G8F version (ss1). There're a couple of morphs there... if you need it more spongy or sth., just dial the morph property accordingly. (ss2)

    https://mega.nz/file/WCJ3HJQL#0wC2sTeDY56Hs0VmXvS9BJiv5Y82K08i3-hzwZe3wLM

    There're 3 types of Material Presets, LIE, Diffuse Overlay and Baked maps, you can try them. You can find PSD templates in runtime\texture folder if you want to make various logos on the band. I make them for free in here: https://www.textstudio.com/logo/lakers-font-1754

    Edit: There's also a Band for right arm, just in case you need it... but you have to flip the texture maps because I just simply made it by using Geometry Mirror. Have fun !

    Thank you so much!!! Now I have to both hands! hehehe  , You made a great job! I'm sure going to use it a lot in my art! THANK YOU! Also may I ask if you do commissions? also you see my right band? can I move it to the left hand as well? I bought it from DAZ Store and make my own texture on it hehe
    Thanks again your the best!

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    Post edited by foxyfoxfurries on
  • crosswindcrosswind Posts: 8,018
    edited February 16

    If you own Geometry Mirror, you can quickly make it. Or, I will tell you another way...Let me know the product name so that I can check if I have it...

    But now I'm on the bed...will do it later today laugh

    BTW, just take them as freebies... I only do commissions for complex stuff.cool

    Post edited by crosswind on
  • foxyfoxfurriesfoxyfoxfurries Posts: 358
    edited February 16

    crosswind said:

    If you own Geometry Mirror, you can quickly make it. Or, I will tell you another way...Let me know the product name so that I can check if I have it...

    But now I'm on the bed...will do it later today laugh

    BTW, just take them as freebies... I only do commissions for complex stuff.cool

    Look what I did to your amazing sponge!  Didn't done to design it yet I just played with it alittle hehe , About the product its Ghostblade For Genesis 8 Female. And yes I want something that I never found , This why I asked on commission , Same to the sponge I don't even mind to pay looks great!
    And always searched for good Karate Pants with black belt that wear little bit low. If you have time for it let me know and you can always add me in discort for your prices! and sure take your time ^^ THANK YOU!

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    Post edited by foxyfoxfurries on
  • crosswindcrosswind Posts: 8,018

    That's great ! And the logos look nice ! You can freely adjust the logos position in image editor as needed.

    As for the Ghostblde Elbow Strap, you can follow the steps below to make one for using on the left arm.

    1) Export it to OBJ file ( File > Export... ) by using the settings in (ss1). Import OBJ file into the scene ( File > Import... ).
    2) Rig the OBJ to G8F figure ( Edit > Object > Transfer Utility...) by using the settings in (ss2).
    3) Select the strap on the right, go to Surfaces pane to select its Surface, right-click menu > Copy Selected Surfaces(s)... Then select the strap on the left, Paste to Selected Surface(s). (ss 3 ~ 4)
    4) Then you need to Horizontally Flip the partial logos, in Image Editor, on the texture maps of Base Color, Glossy Roughness and Normal Map slots. Save them as new maps and assign them to the strap on the left accordingly. (ss 5 ~ 6)

    Finally save it as a Wearable Preset. Done ~

    This product : https://www.daz3d.com/mirror-geometry can automate the above steps but you still have to tweak texture maps...

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  • crosswind said:

    That's great ! And the logos look nice ! You can freely adjust the logos position in image editor as needed.

    As for the Ghostblde Elbow Strap, you can follow the steps below to make one for using on the left arm.

    1) Export it to OBJ file ( File > Export... ) by using the settings in (ss1). Import OBJ file into the scene ( File > Import... ).
    2) Rig the OBJ to G8F figure ( Edit > Object > Transfer Utility...) by using the settings in (ss2).
    3) Select the strap on the right, go to Surfaces pane to select its Surface, right-click menu > Copy Selected Surfaces(s)... Then select the strap on the left, Paste to Selected Surface(s). (ss 3 ~ 4)
    4) Then you need to Horizontally Flip the partial logos, in Image Editor, on the texture maps of Base Color, Glossy Roughness and Normal Map slots. Save them as new maps and assign them to the strap on the left accordingly. (ss 5 ~ 6)

    Finally save it as a Wearable Preset. Done ~

    This product : https://www.daz3d.com/mirror-geometry can automate the above steps but you still have to tweak texture maps...

    You are really awesome! You write it so well step by step BUT I STILL MISSED something! xD hehehe look what it made to me.. I pretty sure missed something in the start?
    Also if you have time for commissions as well let me know, You didn't say nothing so pretty sure you can't but in case you miss that hehe , all good if you can't as well by the way! your help me a lot! ^^

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  • crosswindcrosswind Posts: 8,018

    foxyfoxfurries said:

    crosswind said:

    That's great ! And the logos look nice ! You can freely adjust the logos position in image editor as needed.

    As for the Ghostblde Elbow Strap, you can follow the steps below to make one for using on the left arm.

    1) Export it to OBJ file ( File > Export... ) by using the settings in (ss1). Import OBJ file into the scene ( File > Import... ).
    2) Rig the OBJ to G8F figure ( Edit > Object > Transfer Utility...) by using the settings in (ss2).
    3) Select the strap on the right, go to Surfaces pane to select its Surface, right-click menu > Copy Selected Surfaces(s)... Then select the strap on the left, Paste to Selected Surface(s). (ss 3 ~ 4)
    4) Then you need to Horizontally Flip the partial logos, in Image Editor, on the texture maps of Base Color, Glossy Roughness and Normal Map slots. Save them as new maps and assign them to the strap on the left accordingly. (ss 5 ~ 6)

    Finally save it as a Wearable Preset. Done ~

    This product : https://www.daz3d.com/mirror-geometry can automate the above steps but you still have to tweak texture maps...

    You are really awesome! You write it so well step by step BUT I STILL MISSED something! xD hehehe look what it made to me.. I pretty sure missed something in the start?
    Also if you have time for commissions as well let me know, You didn't say nothing so pretty sure you can't but in case you miss that hehe , all good if you can't as well by the way! your help me a lot! ^^

    Ah, pls carefully check my screenshot related to the settings of Export... When you Export / Import OBJ files, make sure you set 100% in Scale. In your screenshot, it is 1%.

    Right ~ , I'm not able to have dedicated time to do commissions for the time being... but maybe in Q2.  Pls feel free to let me know what you want exactly by DM me. However, be noted that commission may cost you more... than buying existing products. devil

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  • crosswind said:

    foxyfoxfurries said:

    crosswind said:

    That's great ! And the logos look nice ! You can freely adjust the logos position in image editor as needed.

    As for the Ghostblde Elbow Strap, you can follow the steps below to make one for using on the left arm.

    1) Export it to OBJ file ( File > Export... ) by using the settings in (ss1). Import OBJ file into the scene ( File > Import... ).
    2) Rig the OBJ to G8F figure ( Edit > Object > Transfer Utility...) by using the settings in (ss2).
    3) Select the strap on the right, go to Surfaces pane to select its Surface, right-click menu > Copy Selected Surfaces(s)... Then select the strap on the left, Paste to Selected Surface(s). (ss 3 ~ 4)
    4) Then you need to Horizontally Flip the partial logos, in Image Editor, on the texture maps of Base Color, Glossy Roughness and Normal Map slots. Save them as new maps and assign them to the strap on the left accordingly. (ss 5 ~ 6)

    Finally save it as a Wearable Preset. Done ~

    This product : https://www.daz3d.com/mirror-geometry can automate the above steps but you still have to tweak texture maps...

    You are really awesome! You write it so well step by step BUT I STILL MISSED something! xD hehehe look what it made to me.. I pretty sure missed something in the start?
    Also if you have time for commissions as well let me know, You didn't say nothing so pretty sure you can't but in case you miss that hehe , all good if you can't as well by the way! your help me a lot! ^^

    Ah, pls carefully check my screenshot related to the settings of Export... When you Export / Import OBJ files, make sure you set 100% in Scale. In your screenshot, it is 1%.

    Right ~ , I'm not able to have dedicated time to do commissions for the time being... but maybe in Q2.  Pls feel free to let me know what you want exactly by DM me. However, be noted that commission may cost you more... than buying existing products. devil

    I will be happy to work with you! About the DM where I can see it in DAZ3D site? hehehe , you have Discord maybe?
    And about the item you write it step by step thank you for that! But it still stuck , I don't know what I missing , look at the image for example . Sorry for all this problems hehehe

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  • felisfelis Posts: 4,663

    Regarding DM just click on his name, and after that click Message.

  • felis said:

    Regarding DM just click on his name, and after that click Message.

    Thanks :) 

  • crosswindcrosswind Posts: 8,018

    foxyfoxfurries said:

    crosswind said:

    foxyfoxfurries said:

    crosswind said:

    That's great ! And the logos look nice ! You can freely adjust the logos position in image editor as needed.

    As for the Ghostblde Elbow Strap, you can follow the steps below to make one for using on the left arm.

    1) Export it to OBJ file ( File > Export... ) by using the settings in (ss1). Import OBJ file into the scene ( File > Import... ).
    2) Rig the OBJ to G8F figure ( Edit > Object > Transfer Utility...) by using the settings in (ss2).
    3) Select the strap on the right, go to Surfaces pane to select its Surface, right-click menu > Copy Selected Surfaces(s)... Then select the strap on the left, Paste to Selected Surface(s). (ss 3 ~ 4)
    4) Then you need to Horizontally Flip the partial logos, in Image Editor, on the texture maps of Base Color, Glossy Roughness and Normal Map slots. Save them as new maps and assign them to the strap on the left accordingly. (ss 5 ~ 6)

    Finally save it as a Wearable Preset. Done ~

    This product : https://www.daz3d.com/mirror-geometry can automate the above steps but you still have to tweak texture maps...

    You are really awesome! You write it so well step by step BUT I STILL MISSED something! xD hehehe look what it made to me.. I pretty sure missed something in the start?
    Also if you have time for commissions as well let me know, You didn't say nothing so pretty sure you can't but in case you miss that hehe , all good if you can't as well by the way! your help me a lot! ^^

    Ah, pls carefully check my screenshot related to the settings of Export... When you Export / Import OBJ files, make sure you set 100% in Scale. In your screenshot, it is 1%.

    Right ~ , I'm not able to have dedicated time to do commissions for the time being... but maybe in Q2.  Pls feel free to let me know what you want exactly by DM me. However, be noted that commission may cost you more... than buying existing products. devil

    I will be happy to work with you! About the DM where I can see it in DAZ3D site? hehehe , you have Discord maybe?
    And about the item you write it step by step thank you for that! But it still stuck , I don't know what I missing , look at the image for example . Sorry for all this problems hehehe

    Yea, replied, check your Inbox.

    So it was stuck when using Transfer Utility? Did it ever work for you before?

  • crosswind said:

    foxyfoxfurries said:

    crosswind said:

    foxyfoxfurries said:

    crosswind said:

    That's great ! And the logos look nice ! You can freely adjust the logos position in image editor as needed.

    As for the Ghostblde Elbow Strap, you can follow the steps below to make one for using on the left arm.

    1) Export it to OBJ file ( File > Export... ) by using the settings in (ss1). Import OBJ file into the scene ( File > Import... ).
    2) Rig the OBJ to G8F figure ( Edit > Object > Transfer Utility...) by using the settings in (ss2).
    3) Select the strap on the right, go to Surfaces pane to select its Surface, right-click menu > Copy Selected Surfaces(s)... Then select the strap on the left, Paste to Selected Surface(s). (ss 3 ~ 4)
    4) Then you need to Horizontally Flip the partial logos, in Image Editor, on the texture maps of Base Color, Glossy Roughness and Normal Map slots. Save them as new maps and assign them to the strap on the left accordingly. (ss 5 ~ 6)

    Finally save it as a Wearable Preset. Done ~

    This product : https://www.daz3d.com/mirror-geometry can automate the above steps but you still have to tweak texture maps...

    You are really awesome! You write it so well step by step BUT I STILL MISSED something! xD hehehe look what it made to me.. I pretty sure missed something in the start?
    Also if you have time for commissions as well let me know, You didn't say nothing so pretty sure you can't but in case you miss that hehe , all good if you can't as well by the way! your help me a lot! ^^

    Ah, pls carefully check my screenshot related to the settings of Export... When you Export / Import OBJ files, make sure you set 100% in Scale. In your screenshot, it is 1%.

    Right ~ , I'm not able to have dedicated time to do commissions for the time being... but maybe in Q2.  Pls feel free to let me know what you want exactly by DM me. However, be noted that commission may cost you more... than buying existing products. devil

    I will be happy to work with you! About the DM where I can see it in DAZ3D site? hehehe , you have Discord maybe?
    And about the item you write it step by step thank you for that! But it still stuck , I don't know what I missing , look at the image for example . Sorry for all this problems hehehe

    Yea, replied, check your Inbox.

    So it was stuck when using Transfer Utility? Did it ever work for you before?

    Never tryed it before hehehe but I sent you my discord! thank you! 

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