iRay needs to render 10 times faster before becoming the standard

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  • nelsonsmithnelsonsmith Posts: 1,336

     If you really like something, make your own materials for it.  There are enough material preset types of packages available that you ought to be able to find one that works for your style and use that to develop your own. Its not hard.

    Think about this: master painters used to make their own paint! Grinding the hard ingredients, mixing with whatever liquids they needed. They even stretched their own canvases.

     

    It really comes down to how deeply someone is wanting to get into to this craft.  Very few painters reach the level of master to the point that they are mixing their own paints, yet there are still some damn good painters out there turning out excelling art using paints they purchased at an art store.   This tends to be that stage where a person decides if they want to take it to the next level, or they want it to remain as a hobby or fun past time, but you're talking about taking on a new skill which can be a easy or as complicated as you want to make it, and while simple texturing isn't hard, the texturing most people want to do who decide that they need to learn texturing tends to take a bit more skill.

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