How to Place Multiple Mixamo Characters in Single Scene (For a Dance Party)
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Hi all,
I have a RTX 4090 with Intel i7-10700k 32gb Ram just for a reference. I am trying to put multiple Gen 2 Mixamo animated Characters in One setting (Scene) to create a House Party and then render it as short 20 second scene
1. How to place the individual characters in different areas by Two (Dancing)?
What happens is I can export them into the scene and their animations will run but they are all joined together. Obvisiously that is useless for me.
My goal is to create this scene and then utilize it as Render Card for talking to various characters in the scene.
Thanks!
Comments
What do you mean, that they are all joined together?
32GB of system RAM is going to limit how much of the 4090's memory you can use - the rule of thumb is that the maximum amount of data that can be sent to the GPU is about one-third to one-half of the system memory - so 11 to 16GB in your case.
expand the timeline and check all the filters to see if the roots are animated (usually are not)
then move those root bones to move the figures
I didn't think you could rig multiple figures at once in one file
there is usually an extra uneeded bone hierarchy you don't need to in a DAZ FBX import from Mixamo and also under display you must hide bones
In other words Instead of being separate people, when I import them from Mixamo all it does is add another Character in the same place, right on top of the character that is already there. How do I space them out so that I can dance side by side? (Also thanks for the tip about System, I can upgrade to 64gb
Thank you WendyLovesCatz (Nice Name!)
As Wendy says, move the figure using the figure or hip nodes - the convention is to handle scene placement (putting the figure in the right place in the environment) with the figure and relative postioning (having two characters placed so that they are postioned correctly for an interaction, such as shaking hands) using the hip.