Glossy layered weight affects diffuse?
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in The Commons
Hello guys, I was trying to modify the irises's texture, its nothing much, I just painted a big black circle over the pupil to make the pupil looks bigger. At first it looks fine, but then, when I turned the glossy layered weight on, it looks like this:
Iam already painted over it but some how Daz can still show the underneath texture? How?
Comments
You can check two things:
An alternative way would be to use a pupil size morph to make the changes rather than change the textures.
I removed every single maps except for the diffuse base and now it looks like this with glossy layered weight turned on:
If I put the same diffuse map in the glossy layered weight slot then it looks fine. Weird.
It is not showing the texture really....just with the gloss setting as it is there is light being reflected off of the surface making them more visible. You will likely have to change the map for the specularity there and maybe even the normal map if there is one.
Thanks for the advices guys, I get it now!