Inbetween animation keyframes suddenly irreversibly broke character mesh

Check video link at end of this msg, [Inbetween animation keyframes suddenly irreversibly broke character mesh] it's exactly as title says. No zero or restore function has helped this. Seems to be irreversible once broken, I can load the file again and the issue persists. I haven't found anything online about this on here, or on youtube. https://files.catbox.moe/0xnnsc.mp4

Mesh error 1.png
3822 x 1839 - 3M
Mesh error 2.png
3559 x 1837 - 3M
Mesh error 3.png
3603 x 1821 - 3M
Mesh error 4.png
3691 x 1810 - 3M
Post edited by Richard Haseltine on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,848

    Please put your question in the post body and the title - Daz 3D Forums

    The video isn't terribly informative - how did you create those keyframes? Have you tried the current Public Build (beta) which addresses a potential issue with interpolation on the Timeline?

  • Richard Haseltine said:

    Please put your question in the post body and the title - Daz 3D Forums

    The video isn't terribly informative - how did you create those keyframes? Have you tried the current Public Build (beta) which addresses a potential issue with interpolation on the Timeline?

    My apologies but I don't have anything else to show in regards to a recording of the problem. I haven't tried any other builds except 4.23. I created the keyframes as normal, only editing T.R.O (translation, rotation, other) in the timeline. After a long while of editing and animating with pins and keyframing morphs, this happened so yeah, it just seems to be a point of no return from there. 

  • crosswindcrosswind Posts: 8,115

    What's the model of your graphics card ?

  • Richard HaseltineRichard Haseltine Posts: 102,848

    Are you using IK or the like? You mention pins, which suggests so.

  • bullet999cuhbullet999cuh Posts: 2
    edited 4:06AM

    crosswind said:

    What's the model of your graphics card ?

    Specs are a Nvidia Rtx 4080 Laptop Gpu, 13th Gen i9-13900HX, 32 GB Ram. I will say, I was using my laptop for a considerably long time, many hours. I slightly believe it could be a vram low error, but I don't know.

    Also yes @RichardHaseltine, I was/am using IK, always enabled. Daz seems to have trouble interpolating and previewing/playing frames when you pin limbs (even with all limits enabled), often resulting in animation sliding or other possible errors such as this, but the ladder claim about pins or ik causing this is a complete guess on my part. 

    Post edited by bullet999cuh at
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