Issue with Importing DAZ Environment into Unreal Engine

mohamazaouimohamazaoui Posts: 0
edited March 1 in Unreal Discussion

Hey everyone,

I'm having an issue when importing an environment from DAZ into Unreal Engine. Every time I import, a new level is automatically created instead of adding the environment to the default level.

Is there a way to import environments without generating a new level each time? I’d like everything to be added directly to my main level.

Thanks in advance for your help!

Post edited by Richard Haseltine on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,857

    Moved to Unreal Discussions, where it is more likely to be seen by those who may be able to help.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,614

    I just don't use the DAZ 2 Unreal plugin wink

    no real advantage with sets

    obj export works pretty well on stuff without instances

    the latter I use the Code55 instances to objects script on first

    some environments are more difficult, if they have Ulrascatter, just don't bother with that foliage, import the foliage separate and use Unreal's tools to brush it in, add a simple wind material etc

    occasionly one gets a parented set that explodes on export, those you need to fix in DAZ studio first, unparenting in place

Sign In or Register to comment.