Issue with Importing DAZ Environment into Unreal Engine
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Hey everyone,
I'm having an issue when importing an environment from DAZ into Unreal Engine. Every time I import, a new level is automatically created instead of adding the environment to the default level.
Is there a way to import environments without generating a new level each time? I’d like everything to be added directly to my main level.
Thanks in advance for your help!
Post edited by Richard Haseltine on
Comments
Moved to Unreal Discussions, where it is more likely to be seen by those who may be able to help.
I just don't use the DAZ 2 Unreal plugin
no real advantage with sets
obj export works pretty well on stuff without instances
the latter I use the Code55 instances to objects script on first
some environments are more difficult, if they have Ulrascatter, just don't bother with that foliage, import the foliage separate and use Unreal's tools to brush it in, add a simple wind material etc
occasionly one gets a parented set that explodes on export, those you need to fix in DAZ studio first, unparenting in place