How to change morphs location?
Imago
Posts: 5,158
Someone can remember me the way to move morphs from a location to another?
I'm not talking about folder, but "labels"... For example, if I tranfer an old morph from V4 to Genesis using GenX2, the morphs are listed under Actor/GenX/Victoria4. But I want to move the brows morphs from there to the "Brows" list in the Genesis' head, to have it more accessible when I make an expression.
I was able to do it time ago, but now it seems I forgot how to do it (I'm getting old, sigh!).
Post edited by Imago on
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Click the gear icon on the slider and select Parameter Settings, then edit the Path field (using / to separate group names)
Already tried, it doesn't work... It just move it in another part of the Root and I can't see it in the "Brows" section when I select the head...
What did you enter as the path? Actor/Head/Face/Brow would be the path for brows.
Hi,,If the thrasfer morphs are assigned with root (and every morph will be assgined root node), you need to make Clone controller to assign the parameter for head node. without it,, when you select head, it not show the parameter in "Actor/Head/Face/Brow ".
you need to select root node. then you can find the parameter (assigned root). And if you hope to use the parameter in pose tab, you may need to change type as pose too.
1 Go to Edit mode in parameter tab, (r-click and check edit mode), then r-click on the parameter which you want to make clone,
select "property cloner", then set Target node as "head". and check on , make it as "Alias."
I test with not check (not make as Alias) ,, but I could not save new parameter, then recommend to make it as Alias.
then serch it in parameter tab, with select Head node, if you can find it,,
change parameter path and type (modifier/pose if you use it in pose tab). after that save it as moprh assets.
(you need to save the new Alias proeprty assigned to head node, as morph assets. not original morph of root node)
Ah, it worked!
Thanks Kitakoredaz!
^^ .
Ah,,I forget ,,,to say it,,, , you may use it for animation,,then when you set key of Alias on timeline,
it may make you confuse . because,, the real parameter is assgined for root node,
then I do not know clear,, which parameter ds assgined as key,, about the Alias and original.
about Key mate,, it seems only record the root node real morph, then the property (Alias) can not found in head Node.
DAZ Alias, cause problem before, when I import gen2F character as FBX,, to anotehr aprication,,
it doubled counted the value. you may know well about timeline,, then carefully check it untill you set keys,,
(if it only set key for root node,, I think,,)
then if it not work for you,, I recommend to make simple ERC controller for head
which auto move the moprh( assigned as root) by ERC freeze.
then controller value should be recorded as "head" property,, then you can find it,, in keymate,, or animate,,
under Head nodes group.then you may only need to check head node, the root node cotrolled morph value are ignored
on timeline I think.
(most of genesis pose controlelr use it,, not Alias,
but Genesis2 and 3 Use Alias much,,some vendor offer pose controller as Real ERC controller,, some offer controlelr as Alias,,
I often forget which type the controller is,,, ,,),
Thanks for the advice!
I checked and DAZ assigns the newly created alias to the keyframe in timeline (In the "currently used" tab), wich is exaclty I needed! I also checked the behaviour of the "original" morph and it follows the Alias values!
It work well for you,, I am relieved.. I can not any advice about animation ^^; then just sneak,,
technic from your animator conversation through hole of floor,,. ^^;.