Importing from Blender to Daz Studio
I have been working on some sculpts in Blender to use/sell in Daz. They look great in Blender but when I export as Wavefront.obj and import them into Daz something happens to them. All the geometry involving boolean cuts is totally messed up. If I export as Wavefront.obj to my desktop and open it in Hexagon everything looks fine until I import it into Daz and then the same problem again. If I import it into Daz and then export it into Hexagon I can see the messed up geometry so this only seems to happen after it is exposed to Daz3d. Anyone eles having this problem? Any ideas? I really like using Blender and getting good results with this and would rather not learn another software (I have not used Hexagon much as I found Blender while I was just learning to use Hexagon and found it much easier to use so I stopped working with Hexagon). Blender's ease of use is of no use though if I cannot get it to export properly.
Please, if anyone knows how to correct this, please let me know.
Thank you.
Comments
Rule #1 for building stuff for Studio...
DON'T USE BOOLEANS! Studio doesn't like them...they aren't pretty.
Seriously, if you can avoid using Booleans, do so, the way Studio deals with them is a mess and cleaning it up is more time consuming than using an alternate method of building the item, to begin with.
Yes,, mjc is right,, but trianglate not good for boolean, (by export setting or, object menu) about all hard sruface modeling ?
I feel fear,, because I gott Hard ops,, then learning every day,,, but it really often use bollean ^^;
I think traianglate is one of subsutitute,, without tweaking many for clean -topology but keep most of shape.
is there specail case,, which not work well? (which not need to keep smooth,edge,)
Thanks mjc1016, I was afraid that would be the answer. I am trying right now to sculpt without the booleans using the boooleans I have already made as a template. Is there an easy way around this?
Thank you all for your prompt reponse, it was very disheartening seeing my models in Daz last night. I did not know if there was a setting I was missing that would ameliorate this problem.
I will plod on. Maybe spend a little more time in Hexagon and see if there is a good boolean alternative.
Also Daz3d seems to smooth out alot of my edges. Any advice about that?
Thanks again. Anymore advice is always welcome.
Isn't there a function in Blender and/or Hexagon that converts an object made with Booleans into a conventional mesh? I'm sure I remember something like this being mentioned way back in the forum-that-is-no-more.
this article might help
http://blender.stackexchange.com/questions/1626/fixing-a-messy-boolean-operation
Blender seems a lot more flexible and forgiving with meshes than DS is.
Thank you so much for your help. I am currently working on revisions now.
Thank you.