Importing from Blender to Daz Studio

I have been working on some sculpts in Blender to use/sell in Daz. They look great in Blender but when I export as Wavefront.obj and import them into Daz something happens to them. All the geometry involving boolean cuts is totally messed up. If I export as Wavefront.obj to my desktop and open it in Hexagon everything looks fine until I import it into Daz and then the same problem again. If I import it into Daz and then export it into Hexagon I can see the messed up geometry so this only seems to happen after it is exposed to Daz3d. Anyone eles having this problem? Any ideas? I really like using Blender and getting good results with this and would rather not learn another software (I have not used Hexagon much as I found Blender while I was just learning to use Hexagon and found it much easier to use so I stopped working with Hexagon). Blender's ease of use is of no use though if I cannot get it to export properly.

Please, if anyone knows how to correct this, please let me know.

 

Thank you.

Comments

  • mjc1016mjc1016 Posts: 15,001

    Rule #1 for building stuff for Studio...

    DON'T USE BOOLEANS!  Studio doesn't like them...they aren't pretty.

    Seriously, if you can avoid using Booleans, do so, the way Studio deals with them is a mess and cleaning it up is more time consuming than using an alternate method of building the item, to begin with.

  • kitakoredazkitakoredaz Posts: 3,526
    edited February 2016

    Yes,, mjc is right,, but trianglate not good for boolean, (by export setting or, object menu) about all hard sruface modeling ?

    I feel fear,, because I gott Hard ops,, then learning every day,,, but it really often use bollean ^^;

     

    I think traianglate  is one of  subsutitute,, without tweaking many for clean -topology  but keep most of shape.

    is there specail case,, which not work well?  (which not need to keep smooth,edge,)

    Post edited by kitakoredaz on
  • SigurdSigurd Posts: 1,086
    edited February 2016

    Thanks mjc1016, I was afraid that would be the answer. I am trying right now to sculpt without the booleans using the boooleans I have already made as a template. Is there an easy way around this?

     

    Thank you all for your prompt reponse, it was very disheartening seeing my models in Daz last night. I did not know if there was a setting I was missing that would ameliorate this problem.

    I will plod on. Maybe spend a little more time in Hexagon and see if there is a good boolean alternative.

    Also Daz3d seems to smooth out alot of my edges. Any advice about that?

    Thanks again. Anymore advice is always welcome.

    Post edited by Sigurd on
  • Isn't there a function in Blender and/or Hexagon that converts an object made with Booleans into a conventional mesh? I'm sure I remember something like this being mentioned way back in the forum-that-is-no-more.

  • StratDragonStratDragon Posts: 3,168

    this article might help

    http://blender.stackexchange.com/questions/1626/fixing-a-messy-boolean-operation

     

    Blender seems a lot more flexible and forgiving with meshes than DS is.

  • SigurdSigurd Posts: 1,086

    Thank you so much for your help. I am currently working on revisions now.

     

    Thank you.

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