Creating HDRI images from DAZ Rendered sets/environments.

If I were to make an HDRI image from say Rural Chateau by Jack Tomalin.

How would I go about it? In theory this would make it easier to render characters in those settings without having the actual large building model apart of the render itself

Has anyone tried this. if not, I'm gonna give it a shot.

Comments

  • MardookMardook Posts: 292
    edited March 2016

    Hmm... a couple of thoughts have come up. How big do I render the images to be stitched up together later. And what focal length does one use... to effectively cover the space. Well, this is gonna be harder than I thought hehe. I wonder why none of the content makers have not made something like this for their products. If you're making a model of a room or building, have the option of making HDR images of your empty rooms, it makes it easier to render characters and some items within that space even though they are not really in that room/environment. Its a cheat yes, but a decent cheat in some areas. :P

     

    Post edited by Mardook on
  • SickleYieldSickleYield Posts: 7,639
    edited March 2016

    The answer is that making a seamless realistic HDR is quite difficult, and the programs that make it easiest are expensive.  The small group of artists in the store that create them have mastered a difficult sub-specialty.

    Post edited by SickleYield on
  • MardookMardook Posts: 292

    Thanks for the info... its gonna be hard then to make my own.

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