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Wow, it hasn't been easy for you, but it looks like you got there in the end. Good thinking!
the keen eye will have noticed that in the first post, i mentioned the word "animated"
well, each time you'll run mcjTransport, you 'll have the option of specifying a new morph name
so you can have as many tube-shapes as you want for the same tube
in the image below i created 3 morphs/shapes
then i animated their morph strength
so using this, you could have Aiko plugging her guitar's cable in the Amplifier
as in this scene
http://www.youtube.com/watch?v=_Dvwd8Hyh-Y
at frame 0, // morph1 at 100% // morph2 at 0% // morph3 at 0%
at frame 10, // morph1 at 0% // morph2 at 100% // morph3 at 0%
at frame 20, // morph1 at 0% // morph2 at 0% // morph3 at 100%
at frame 30, // morph1 at 100% // morph2 at 0% // morph3 at 0%
i thought i'd have the script ready today, but there's one last and important feature i want to add
remember the image of the road in page 2 of this thread, the road was horizontal
in another case it was twisting a specified number of times
i'll add the possibility to tweak the "roll" (sideway tilt ) of the road
this is essential if, for example you want a flat ribbon to wrap around a character's arm or leg
so ... you'll have to be patient smore
Better and better!
These boots look terrific! It is hard to believe that it can be done in DS.
well actually they were not done in DS,
i was trying to illustrate, that mcjTransport could be used to create flat ribbons, that follow a character's leg or arm
so you could make the strings and straps using mcjTransport
the rest of the shoe would still be done in a modeler like Hexagon or Blender
though, the shoes for A3 are available free over here
http://www.daz3d.com/forums/discussion/4670/
they are props, not a "real" figure but still usable
as of this morning this is the UI
The simplest use would be like this
- select the number of sides and segments for your tube
- press the "build" button
- set Daz Studio's timeline appropriately
- create a null
- animate the null, which creates a path
- press the "update tube" button
- done
I like the interface too. Yes, my post was a bit confusing in regard to the shoes, I only meant the straps, that was staggering enough for me :)
When you get around to producing a script that can do shoes as well, can I be your business manager?
so here's the last piece ( well maybe i'll add something) of the puzzle
the "roll" of the animated marker ( the square with green lines ) is transfered to the tube
the animation of the marker is just 3 keyframes on a 32-frames playrange
knotty tube with (non-tiling) voronoi bump map
Looks like a knotted hose pipe. There must be loads of uses for this script. I am really going to get into this one when it is released.
Brilliant work!
looks like i'll need one more day
i added the possibility to save a path as a profile curve
so you will be able to create profile curves without using mcjSuperLathe
also, the profiles dont have to be closed loops ( so i guess that's no longer called 'tubes' )
Umm....while you're at it, could you possibly get it to wash the dishes? :-)
This is looking fantastic. Take all the time you need...
i'm adding the possibility of welding the vertices at the beginning and at the end of the tube
( since it was available in mcjRibbons, mcjLathe and mcjSuperLathe )
Welding is good. It looks useful.
mighty impressive
You have the best collection of scripts hands down that have been presented to any community. I am very impressed witht he amount of work you have contributed to the DAZ and other community and greatful for all I have learned from you over the years.
thanks again for sharing not just the results of your hard work, but also the knowledge of how it was accomplished and the know how to do it ourselves.
Give a man a fish, feed him for a day. Teach him to fish, feed him for a lifetime. this you most certainly have done.
Looking forward to diving into this new adventure.
thanks !
i hope the final script wont be too scary to use
so i created a section of the UI called "advanced",
if one doesn't touch the advanced controls
they still can use the script, to do less complicated tubes
---
a gear profile , with a non-closed 4-keyframes path ( 4 copies )
This is awesome stuff Thanks!
is today the day ? probably
hang in there
in the meantime here's a (cover of a) song including the word "probably"
http://www.youtube.com/watch?v=CwvyQZ7KMtU
hey there's a version with Prince on guitar http://www.youtube.com/watch?v=BgRLrOyxUBo&feature=related
fig 1 is a test after i solved the issue of paths that starts non-horizontally
in case you wonder wassup wassup
in figure 1 you can see a tube that follows an animated marker's path
animation keyframes are spaced 4 frames
so, the marker positions between keyframes are computed by daz studio
unfortunately the kind of curve used tends to overshoot
and that's why you see ugly little kinks here and there
in figure 2 you can see that i can impose monotone cubic splines, which dont overshoot
and that's wassup, i'm adding monotonizing to the script
..... ( time passes )
and in fig 3., the same path after monotonization
so all this post could be called monotonization monogatari
if you're interested in that topic, i followed this algorithm : http://en.wikipedia.org/wiki/Monotone_cubic_interpolation
...
and in fig. 4 here's 256 of them
as you could gather, the 3D path is created by you, by animating a marker
as you could see in previous images it's possible to weld the tube ends to form a ring
but animation curves in daz studio dont make clean loops
so here too i'll do something about it in the script
Looking dandy!
I can't wait to get this, try to use it, then immediately give up because it's bound to be way to complicated for me lol
there will be a default non-expert mode
here's the instructions for that mode
- create a marker, for example, a primitive sphere, 3cm diameter
- launch the script
- select the number of sides and the number of segments for the tube, ex: 4 sides, 32 segments
- using Daz studio's facilities, animate the marker, over the animation range of frame 0 to 32
- select the marker and the tube in Studio's scene tab
- launch the script
- press the "Update Tube" button
Wow, this looks brilliant. Definitely looking forward to this. :)
If you want to see the user manual as it is being written
https://sites.google.com/site/mcasualsdazscripts2/mcjtransport
it's also the web page where the script will be downloadable .... soonishingly
This is seriously one facinating project. Its like finding the widget for most widget.
Thanks for sharing your work with us.
thanks!
i eventually when i get around to installing the plugin sdk for DS4.5, i may port this.
image below is the latest interface
as i write the manual i test it and finish implementing / correcting the features
it took more time then i thought, but it's feature-rich and can share curves with mcjSuperLathe
Is the plugin coded so that an extension could be written to use SVG files for path input?
Kendall