Bones constantly jumping out of figures... When loading

JD_MortalJD_Mortal Posts: 760

Here is my issue...

I have a lot of scenes setup with many morphs on models. Some have many models, with many morphs...

When I load some of them, and while editing some of them live, before saving... The bones jump out of the skin/objects. So, this is usually seen in the face and hand, where the bones are just not as bent as the model is. Thus, having a horrible offset to the weighting, causing highly deformed fingers and faces...

Saving and loading can sometimes "fix it", then I save the fixed model, and it loads broken again. This becomes a problem when merging scenes, where one of these broken models exists. You can't just delete and reload, because it corrupts the existing scenery sometimes too. Plus, reloading almost always loads the broken models. (Though, I am sure there is nothing wrong with the models, it seems like the morphing-loading stack is failing to apply some morphs, or it is applying them with "default" values, when a saved value fails. Could be a stacking thing too... Loading out of order.)

So...

When I have these buggy things, is there any way to save it safely, where it will load correctly. Or, is there something that can be done to refresh the models values, if this is just a failure to load morphs in the correct order.

What it looks like is the fingers get wavy, eyes suck into the head, fingernails invert, models grow taller... If you select the bone tool, you see the bones are pulled out of the model, usually out the back-side of the hand or head.

deformed.jpg
525 x 602 - 57K
Post edited by JD_Mortal on

Comments

  • JD_MortalJD_Mortal Posts: 760
    edited March 2016

    Odd note... If I select the whole Gen-3 model, which includes hair and genitals... Then I go to EDIT->FIGURE->MEMORIZE->"Selected Nodes Rigging"...

    It completely destroys the model making it even worse... Like parts of it just melted.

    Not doing anything other than "Memorize - Selected nodes rigging", causes this additional deformity... (Not applying anything)

    Post edited by JD_Mortal on
  • JD_MortalJD_Mortal Posts: 760

    Also note... With two models... They flip-flop as to which one loads broken, one loading fine... Randomly could be the one on the right, or the one on the left.

  • Cris PalominoCris Palomino Posts: 11,391

    What models are these?  These are morphs you have done?  For the DAZ figures?  Do you adjust the rigging and erc freeze before saving the morph assets?

  • JD_MortalJD_Mortal Posts: 760
    edited March 2016

    These are Gen-3 (Victoria 7), with about 3-dozen applied morphs, about 12 "pose adjustments" and the rest are "Shape morphs".

    They are not my morphs... They are ones from Daz, and some not from Daz. However, using just the default ones, stacked with a lot of "corrections" and cross-linked adjustments... I get this too. Seems to be worse in this version, and before, I would just trash the models and start all over. Now I know that they load fine, randomly... And I am NOT going to spend another 8 hours "tweaking" a default model, to get here again, and have this issue still have the same results. (Well I will, just not re-doing the same model again. I will be doing all my other models this way. Because I have no choice.)

    I have the best luck with loading, if I save each individual model "broken"... If I save them "fixed" (on the screen), they alwasy load broken. If I save them broken, it is about a 50% chance that they load "fixed"... But there is also a 50% chance that the next MERGED subset or scene will break all previously loaded models in other odd ways. (Seems to like to shrink the breasts inwards, when a failed load breaks something already loaded in the scene.)

    So, No, I have not adjusted the rigging in any way, or done an erc freeze, because I am not saving morphs, I am saving "Scenes", and "Scene Subsets".

    If I could save the "Final results", of these "stacked morphs", as one new morph to apply.. That might offer a short-term resolution to my issue. (Then I just have to apply that one final morph to Gen-3, and be on my way. No actual "models" to save.)

    Post edited by JD_Mortal on
  • JD_MortalJD_Mortal Posts: 760
    edited March 2016

    When I get a moment, I may try to do this from scratch, and see if I can locate what specific "stacked things", are causing the loading issue in Daz3D...

    I do notice that at times, the loading gets up to 80% and sometimes 94%, where Daz3D stalls, as it does the last "Projection" part of the loading. Then, once loaded, Daz3D stalls with the mouse-wait icon, until it actually erases the scene, and then actually loads the models to "see". (Note, it says "erasing scene", but the scene is still always there, until the end, after the new models load. Thus, not honestly "empty".)

    Sometimes it is just face-morphs, other times it is morphs that alter the "Scale" of the model parts.

    Post edited by JD_Mortal on
Sign In or Register to comment.