Duplicate Node Key Error

I'm having an issue with animating duplicated nodes created using Edit-->Duplicate-Duplicate Node(s).  The duplicated node's transform doesn't animate until the scene is reloaded.

This is pretty easy to reproduce:

  1. Create a primitive (this happens with any node, just easy to test with a primitive).
  2. Modify its XYZ position on frame 0.
  3. Modify its XYZ position on frame 10.
  4. Play back the animation (it doesn't move.
  5. Save the scene.
  6. Reload the scene.
  7. Play back the animation (it moves now).

The strange thing is, if you check the settings on the transform properties, you can see all of its keys are there, but they behave as if their canAnimate atribute is disabled (I've verified in script that it is enabled).  I've found the same issue in 4.8 and 4.9.

Would someone else mind testing the above steps?  I'm curious to see if its something wonky with my system, or an actual bug.

Comments

  • Richard HaseltineRichard Haseltine Posts: 101,010

    At which point are you duplicating - between 3 and 4?

  • kitakoredazkitakoredaz Posts: 3,526
    edited March 2016

    Yes  confirm. there should be bug.

    after step 1, duplicate primitive. then try to anmate the duplicated nodes. only Z axis.

    frme 0 (0,0,0)    frame 10(0,0,1000) .

    about original primitive, it can animate.  but duplicated primitive, not move between key frame.

    But it seems , keep the keyed value.  then if I change selection, primitive0 to primitive 1, several times,

    only z value in parameter change, but not move. 

     

    more  simple example,,  duplicated primitive can not move by parameter, in frame 10.

    if I add key on frame 5, it show more strange behavor,,, (may better just test and see what happen ^^;)

     

    Post edited by kitakoredaz on
  • simtenerosimtenero Posts: 383

     

    At which point are you duplicating - between 3 and 4?

    Sorry, I should have pointed out I'm duplicating prior to step 1, the steps apply to the duplicated node.

     

    Yes  confirm. there should be bug.

     

    Thank you for confirming!  I contacted Daz support and they've also confirmed and have submitted a bug report.  I saw some of that strange behavior as well.  Once you've added a few keys, the duplicated node periodically jumps around.  If you change the value on an existing key, you can actually see it briefly skip back to it's correct position before moving.

  • Richard HaseltineRichard Haseltine Posts: 101,010

    Duplicate isn't a live copy, it's a new, indpendent object. So, this is the duplicate you are transforming and that isn't showing the animation?

  • Richard HaseltineRichard Haseltine Posts: 101,010

    Yes, I see that. Also, the parameter pane shows the value of the frame the node was selected in, if I chnage frame the value shown changes only if I deselect and reseelct. Please open a Techncial Support ticket to report this as a bug.

  • simtenerosimtenero Posts: 383

    Yes, I see that. Also, the parameter pane shows the value of the frame the node was selected in, if I chnage frame the value shown changes only if I deselect and reseelct. Please open a Techncial Support ticket to report this as a bug.

    Thanks!  The support team was kind enough to submit a bug report on my behalf.  I've been doing some testing to see if I can help identify what's going on, but it is truly weird :-).

  • Richard HaseltineRichard Haseltine Posts: 101,010

    Good, thanks for letting us know.

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