Creating morphs/figures for distribution/sale

I have managed to generate a 'figure' based on morphing a standard Daz original (Teen Josie 7), using my own altered skin based on G3 Merchant Resource skin. I am pleased with the product, but I don't know if I can offer it for sale. What is the rule? I have saved as both a character preset and a shape preset, and both work, but they do not themselves then load as a 'zero' morphs figure. By that I mean that (for example) the lips load with the lips width at the morphed form (say -48) rather than the new form being the default of 0 (from which other morphing can then happen). 

Is there a way to save (using Daz) a changed shape as a completely new figure, or will it always be obvious which bits have been altered? If so, presumably it can then be returned to the base figure form by anyone simply 'zeroing' the morphing criteria.

I am sorry if this is a daft question, but I enjoyed creating my variant and assume that I have used the procedures followed by others who market new characters. 

Comments

  • Richard HaseltineRichard Haseltine Posts: 101,010

    What you have is right - you apply the existing morphs, through the Shaping preset or a Character preset that also applies materials, to recreate the shape of your figure; people can then tweak those settings or add new ones as desired.

  • mjc1016mjc1016 Posts: 15,001

    The sale value of a purely dial spun morph is rather low.

     

  • MJWMJW Posts: 524

    Thanks.

    How do I take things to the next stage, then? Are the individual characters like Bethany, Stephanie and Josie all 'originals' or variants of Victoria?

  • Richard HaseltineRichard Haseltine Posts: 101,010

    The Daz bases are all custom sculpted, not derived from other morphs, and so are a lot of PA sets (heads especially, sometimes the body will use stock morphs even if the head is custom).

  • MJWMJW Posts: 524

    @Richard Haseltine : The Daz bases are all custom sculpted, not derived from other morphs, and so are a lot of PA sets (heads especially, sometimes the body will use stock morphs even if the head is custom).

    So what programs are used for 'custom sculpting' please? As cheaply as possible please, as I don't know if I can do it. I don't seem to get on with Hexagon, Blender, etc.

  • Cris PalominoCris Palomino Posts: 11,391

    If you don't get on with those, you begin to get into pricier packages.  I highly recommend trying again with Blender; there are lots here, including myself, who use it and it's a very worthwhile program if you can persevere.  If you've never done 3D, then it's not a bad package to get on with.  If they are the only ones you tried and didn't keep trying, it could just be that you're encountering a hard learning curve.  This can come from not yet understanding the tools and not understanding mesh and being able to yet see in 3D.  It takes practice and a lot of observation.

    As for programs, there is Modo, 3D Coat and ZBrush.  There is another free program called Sculptris, but you have to be careful not to use any tools (in this or any other program) that adds geometry to the model.  Sculptris is free, but does not appear that it will likely have any real support or further development as the creator sold it to Pixologic and has seemed to have moved on to other things.

    Some people like Mudbox and packages like Maya and 3DS Max also have sculpting capabilities.

  • nonesuch00nonesuch00 Posts: 18,131
    MJW said:

    Thanks.

    How do I take things to the next stage, then? Are the individual characters like Bethany, Stephanie and Josie all 'originals' or variants of Victoria?

    You should probably begin with creating a character in Blender 1st via box modeling, anf then sculpting. Darren Lile has free tutorials on YouTube. You can do the subdivision boxodeling easily with just a mouse & keyboard but to have any fine control over sculpting and texture painting your will need a digitizer tablet - I bought a Bamboo Create with a Wireless module for more than $150 but less than $200 which was a lot on my budget. It may be cheaper now. There are much cheaper brands than Wacom but if you want it wireless then when I bought one there was only 1 model competitive with Wacom and that model was one of the few that wasn't substantially cheaper.

     

  • MJWMJW Posts: 524

    Cris Palomino and nonesuch00,

    Thank you so much for this. I have been trying to sue Blender having seen somewhere a tunnel made in it from a tutorial online which seemed remarkably good. The problem there is that in tutorials (Daz is the same) they show buttomns and the like which either no longer exist in my version or are hidden. I will try to persevere.

    I have been considering a tablet - looking at larger ones because of my sight - but I never got on with the smaller ones I bought - including Wacom. Mind they were small with a working surface under 6 inches. Does anyone have experience with Huion or similar devices?

Sign In or Register to comment.