Exporting original texture sizes iray.

Is there a setting for this? or is there a specific numerical value like example?

Untitled.png
336 x 405 - 12K

Comments

  • mjc1016mjc1016 Posts: 15,001

    Are you wanting to disable the built in compression?

    Most items don't have larger than 4096 textures...but some do.  So if you double that... to 8192 and put that in 'medium threshold' and 16384 into 'high threshold' that should be larger than 99.99% of the textures you will run into.  And they won't be compressed...but be warned, memory use will increase...dramatically and times will, too.

  • BobvanBobvan Posts: 2,652

    So I would double 2048 to 4096 & 4096 to 8192 ? Here is something I am running to quite often. Due to my giant sized style rendring I get mesh leaking on enlarged objects http://fav.me/d9mmrq9 I did not get this with Reality / Lux. With Reality I export textures with their original size.  I am back to using lux and iray since as long as I only use 1 mesh light, I can run CPU accelerated mode non boost and get the same times as iray in some cases.

  • frank0314frank0314 Posts: 14,263

    If you start increasing and decreasing you are going to start getting pixalation on the object and decreased quality. If you are going to increase or decrease try and keep it at no higher than 30%

  • BobvanBobvan Posts: 2,652

    So what values would you recommend? I am open to tips

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