Free Pose Helper Script

mCasualmCasual Posts: 4,607
edited March 2016 in Freebies

https://sites.google.com/site/mcasualsdazscripts7/mcjoptimalposea

for DS1,2,3,4

Select two nodes, example, a Tamoka's nose-tip-node and Gabrielle's blue hat

Select Tamoka's neck as the "actuator"

select the "Twist" control

Press go ... the script will find the optimal Twist setting that brings Tamoka's nose tip the closest to Gabrielle's head 

 

another example

select Tamoka's hip and Gabrielle's hip

select Tamoka's hip as the 'actuator'

select the XTranslate channel of Tamoka's hip as the property to tweak

set the "strength" of the move to be 80%

press the go button

The script will adjust the XTranslate to bring Tamoka's hip as close to Gabrielle's hip as possible - but 80% of the way so they wont collide

 

 

 

image

i used this script to create this animation

the actuators were in turn the neck, head, abdomen, chest and hip nodes , the "Twist" channels

A null node parented to the head was placed in front of her nose

the other target nose was sometimes the camera, sometimes the sword

 

smnosetip.jpg
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Post edited by mCasual on

Comments

  • mCasualmCasual Posts: 4,607

    OOPS March 7th 3AM !!!

    I will upload a working version!!!

    just before uploading it had added a safety feature which in fact made it unusable !!!

    new version 10 minutes from now

  • mCasualmCasual Posts: 4,607
    edited March 2016

    Version 2 works !

    https://sites.google.com/site/mcasualsdazscripts7/mcjoptimalposea

    remember, to download the zip file, you click on the little down-arrow

    and if you could never figure where them damn down-arrows are

    here's a direct link to the zip file

    https://sites.google.com/site/mcasualsdazscripts7/mcjoptimalposea/mcjOptimalPoseA.zip?attredirects=0&d=1

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    Post edited by mCasual on
  • RuphussRuphuss Posts: 2,631

    daz 4.9 here

    no target nodes created after selecting and no GO button

  • RuphussRuphuss Posts: 2,631

    ah didnt noticed the new version

    will try out soon

    mcasual pls have a look at the autolimb 2015 thread

  • JeremyDJeremyD Posts: 265

    Definitely going to check this out, thank you!

    I use your scripts "Drop to Top" and "Jump" religiously. They save me so much time.

  • evilded777evilded777 Posts: 2,464

    You rock. Going to have to check this out

  • Tim NTim N Posts: 193

    Thanks!

  • mCasualmCasual Posts: 4,607

     looks like i dont always get emails when posts are added to my own forum threads

     

    Ruphuss said:

    ah didnt noticed the new version

    will try out soon

    mcasual pls have a look at the autolimb 2015 thread

     

  • grinch2901grinch2901 Posts: 1,246

    Thanks for this mCasual, your stuff rocks. Always appreciated.  Hadn't seen you post in a while so glad to see you haven't left us behind for a job at Pixar or something (well, glad from our perspective, Pixar would be pretty cool for you though...)

  • RuphussRuphuss Posts: 2,631
    edited March 2016

    testing.......

    cannot undo

    would be nice

    in which case are target nodes created ?

    or using make target ?

    would it be handy having this integrated to repeat action for animation purpose ?

    would it be possible to make this with a dynamic target that refreshes itself like stare at the cam ?

    i am getting used to it and get some nice results already

    will show when uploaded to vimeo

    Post edited by Ruphuss on
  • mCasualmCasual Posts: 4,607
    edited March 2016

     my current freebie project is taking (way way ) more time than expected it's the new version of the mcjCastle named mcjNewCastle

    there's a first version here https://sites.google.com/site/mcasualsdazscripts7/mcjcastlexiii

    and the progress for the work on this is all chronicled here  http://mcasual.deviantart.com/gallery/

    Thanks for this mCasual, your stuff rocks. Always appreciated.  Hadn't seen you post in a while so glad to see you haven't left us behind for a job at Pixar or something (well, glad from our perspective, Pixar would be pretty cool for you though...)

     

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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607

    i tend to not add undo because it increases ( slightly) the risks of crashes, and it takes memory

    so i wanted to add it in the next version but as an option

    but but but, here's version 3 with Undo

    https://sites.google.com/site/mcasualsdazscripts7/mcjoptimalposea

    ------

    Nodes - this script doesnt create nodes.

    You can select one figure's hand, another figure's hand and use the script to move their hands closer, no need for null nodes.

    When i need null nodes i usually use mcjMakeTarget and mcjParent

    https://sites.google.com/site/mcasualsdazscripts/mcjmaketarget

    https://sites.google.com/site/mcasualsdazscripts3/mcjparent

    ---

    in future versions you'll be able to optimize more than just the distance between nodes

    and i will add animation tricks

    ---

    dynamic or real-time / live tricks may come later too, i experimented with that once or twice

    ---

    Ruphuss said:

    testing.......

    cannot undo

    would be nice

    in which case are target nodes created ?

    or using make target ?

    would it be handy having this integrated to repeat action for animation purpose ?

    would it be possible to make this with a dynamic target that refreshes itself like stare at the cam ?

    i am getting used to it and get some nice results already

    will show when uploaded to vimeo

     

  • mCasualmCasual Posts: 4,607
    edited March 2016

    version 3 now has the UnDo feature

    so once you exit the script you can undo all that hard work :)

    https://sites.google.com/site/mcasualsdazscripts7/mcjoptimalposea

     

     

    Post edited by mCasual on
  • RuphussRuphuss Posts: 2,631

    thank you very much

    if studio could undo the script this werent necessary

     

  • RuphussRuphuss Posts: 2,631
    mCasual said:

     my current freebie project is taking (way way ) more time than expected it's the new version of the mcjCastle named mcjNewCastle

    there's a first version here https://sites.google.com/site/mcasualsdazscripts7/mcjcastlexiii

    and the progress for the work on this is all chronicled here  http://mcasual.deviantart.com/gallery/

    Thanks for this mCasual, your stuff rocks. Always appreciated.  Hadn't seen you post in a while so glad to see you haven't left us behind for a job at Pixar or something (well, glad from our perspective, Pixar would be pretty cool for you though...)

     

    and after this fabulous castle you have to create a big Sanssouci garden around it and and and......

    lifetime is just to short

  • mCasualmCasual Posts: 4,607

    UPDATE UPDATE UPDATE UPDATE 

    UPDATE UPDATE UPDATE UPDATE 

    mcjOptimizePoseA Was Updated !

    it's a free script for Daz Studio that helps your animated figures reach their goals in life

    June 4th 2018 6:43AM Added a button to process the whole playrange

    https://sites.google.com/site/mcasualsdazscripts7/mcjoptimalposea

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