Inject PMD into character in Daz Studio 4.9

Does anyone know if there is a way to inject PMD files into a character in Daz? I know of an old script for Daz Studio 3 but I dont think that exists anymore. 

Would really like to be able to use pmds to inject morphs into an older character without using their injection channels.

Thanks!

 

Comments

  • mjc1016mjc1016 Posts: 15,001

    Nope...the InjectPMD script quit working with the change to Studio 4 or 4.5 (can't remember which).  PMDs called from a CR2 should load, but there isn't a working injection method, that I know of.

  • corvascorvas Posts: 7

    Thanks for the info! I really wish Daz would make it a part of Studio :((

  • mjc1016mjc1016 Posts: 15,001

    Yeah..

    There are work arounds...like creating new cr2s, making an ExP set out of (not sure how that works, if you can't get them inserted, in the first place...maybe make an intermediary 'always load' version?)

    There may be some other ideas, but most of them may not be very easy, so, don't give up hope...yet.

  • KeryaKerya Posts: 10,943

    Bejaymac knows about how to hack those files ... http://www.daz3d.com/forums/discussion/comment/867002/#Comment_867002

  • corvascorvas Posts: 7

    That sounds really interesting! I'm going to have to try that out and see if I can get something working.

    Thanks for the help you guys :)

  • The script still exists, but has never been updated to the 4.5 sdk.

    http://www.4shared.com/dir/4851309/fc76215/DS_Plugins.html#dir=E03-3f7D

     

    Really what it boils down to is differences between poser and daz studio.

    Ostensibly daz studio has to have all the information in certain files to use them.

    As an example, Victoria 4.

    When ever you add in a new morph pack, Morphs++, elite, etc. that is not a PBMCC/DC injection, the CR2 has to be modified.

    This is why you have to "initialize" the V4 when you add those packs.

    What this does is add those channels into the CR2, and add references to the other parts that are stashed in the various folders.

    If you turn "Show Hidden" properties on in parameters tab with a v4 loaded, any of the channels you didn't turn on at load, with power loader, are still there and still work, they are just "hidden" and have "empty" in the name line.

    I've found three primary methods to add channels to older characters.

    1. Use poser and just create a new cr2.

    Back to victoria 4, i started with a base V4 with no additional channels added, just the base character, no morphs ++ etc. I actually deleted out, using edit mode in parameters to remove the base morph dials that come with v4.

    Dropped in poser, 2012 version, then added in the morph packs i wanted, one set or one morph at a time, such as the i13 fantasy breasts.

    Save as a new cr2, with binary morphs turned off(critical to keep from creating a new pmd file that we can't use).

    open new cr2 in daz studio.

    switch to Edit view in parameters, move all associated dials to a new path of your choosing, in all body parts that new channels were created in. Poser just dumps new channels into the "general" section by default. i think.

    Create a new EXP file, i won't go into the insanities of that, but you wind up with a file that can add the parameters into any victoria 4 by using the Initialize script included in  her installer.

    The results can sometimes be hit or miss with powerloader throwing insane errors when you try to run remove scripts. Still havent' figured that one out.

    2. Edit the cr2 manually. This one is a massive PIA as you'll have to scour through a few dozen tutorials, if you can find them, to learn where and what to edit and add.

    I've had mixed results with this method with channels appearing and disappearing randomly on load and reload.

    there when exported, not there on next load.

    3. get a copy of Daz studio 3 and use the inject pmd script. The biggest problem with this, as well as the convert inject(for PBM channels) is that it just dumps the channels into a converted path, that you have to edit the paths to make sense, or you wind up with one insane path with hundreds of dials in it.

     

    While i've used the various methods to create a massively insane victoria 4, currently at 2500 morph dials and still a stack to go. It starts to get as bad as genesis with higher load times, the massive amount of memory it uses(this v4 takes ove 1.5GB memory to load, with nothing applied) and the fact that clothes don't work with 99% of the custom morphs.

    SO then you have to break out the deformers, use smoothing modifiers, and do some remodeling, weight mapping and rigging just to get clothes to fit.

    i've probably spent the better part of 6 months off and on working on that V4, and at this point, i rarely use her.

    She's just to heavy and too many options to be practical. Kinda like my G1, too many characters available, and too many convoluted dials.

    I really need to start editing that monstrosity out.

     

  • Richard HaseltineRichard Haseltine Posts: 102,436

    Adding new morphs does not create a new CR2 - the CR2 remains unchanged, the Create ExP Files tool creates a series of pz2 files that list all of the currently installed morph files in the \Runtime\Libraries\!DAZ\FigureName folder and the CR2 uses readscript to bring those master lists in.

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