strange OpenGL Error - not enough RAM - DAZ Studio 4.9

I get strange OpenGL error in DAZ Studio 4.9 while adding Figures or items. Log say OpenGL error, not enough RAM.

But I have 24GB RAM and only 43% are actually in use, so there are more than 12GB free RAM and there should no "not enough RAM" error.

So where is the Problem?

Image2.jpg
1365 x 577 - 119K

Comments

  • Richard HaseltineRichard Haseltine Posts: 101,010

    How much memory does your video card have? That will be the crucial factor.

  • R25SR25S Posts: 595

    It`s a NVIDIA GEFORCE GTX 88M with 8GB

  • Richard HaseltineRichard Haseltine Posts: 101,010

    What is the exact error, and how many items and materials have you loaded?

  • R25SR25S Posts: 595

    This is the error message from the log. The Forum don`t let me post the full error message (because it is to long), the first sentence "OpenGL Error..." is replayed a few hundered times)

    "OpenGL Error encountered. Method: DzVBOPack::bindVBOs. File: opengl\dzvbopack.cpp Line: 195 Error code: 1285. Error message: Nicht genügend Arbeitsspeicher

    WARNING: Object::disconnect: Unexpected null parameter
    WARNING: QCoreApplication::postEvent: Unexpected null receiver
    Iray INFO - module:category(IRT:RENDER): 1.1 IRT rend info : Shutting down irt render plugin.
    Iray INFO - module:category(IRT:RENDER): 1.0 IRT rend info : Destroying context.
    WARNING: D:\DAZDevel\Hudson\HUDSON_HOME\jobs\NB_Studio_Trunk\workspace\src\sdk\include\dzbufferobject.h(152): Error deleting GL Buffer Object: Nicht gen?gend Arbeitsspeicher
    *** Scene Cleared ***
    DEBUG: End DAZ Studio to Hexagon Bridge log...
    --------------- DAZ Studio 4.9.1.30 exited ------------------"

     

    Added is a screenshot (with the Scene list that shows what is in the scene). When I add the last Figure (and there it makes no difference ift I load Amanda or any othe Figure; even a small prop causes the sme effect) the whole workspace turns white (like in the screenshot). When this happens I can`t selct anything withinin the scene tab (it is like only the Viewspace and the Scene Tab freezes... any other Tab and Program works fine. I evan can start a graphic program (like Photoshop) and work with it, so there must be RAM available (and like the first screenshot above shows, only around 40% RAM are in use.

    Image3.jpg
    1920 x 1080 - 181K
  • Richard HaseltineRichard Haseltine Posts: 101,010

    Does it happen with a different scene, not using those props? What are your settings for Display Optimisation in Edit>Preferences>Interface tab? Does changing the option help?

  • R25SR25S Posts: 595
    edited March 2016

    I didn`t test it in a similar big scene (in DAZ Studio 4.9).

    But with DAZ Studio 4.5 till 4.9 Beta it works wich similar big scenes, with 5 Genesis2 Figurers, Buildings, multiple metal objects with reflections, and Shaders added, and there I only had a Graphic Card with 4GB Ram and 4GB preinstalled RAM (RAM Stick).  

    Screenshot for Display added.

     

    I made a few quick tests and find out that when ever DAZ Sudio 4.9 reaches around 6300MB (in the Task Manager) the Viewport freezes and than goes white.

    Image5.jpg
    661 x 762 - 73K
    Post edited by R25S on
  • Richard HaseltineRichard Haseltine Posts: 101,010

    Try one of the other settings for Display Optimisation, though I'm not sure it will help.

  • mjc1016mjc1016 Posts: 15,001

    Looks like you are running out of memory....for the video card.  Between 1 and 2 GB of video memory can be consumed by the OS for display purposes. 

    Is the Nvidia the only card available or can you use onboard video and the Nvidia card?

  • R25SR25S Posts: 595
    edited March 2016

    Onboard is an Intel(R) HD Graphics 4600.

    But I don`t know how much RAM it provides and how to conect them.

    It is a bit boring if it doesn`t work because of the graphic cards RAM. Everyone told me that I`m unable to do the bigger scenes because I have only 4GB RAM installed (or later 8GB) and that I have to put in additional RAM to create bigger scenes. So I upgrade to 24GB and my scenes stuck exactly at the same point the stop before... that`s like throwing 90 Bucks out of the window.

     

    EDIT:

    Right at the moment I see that DAZ Studio seems to use the Intel HD Graphic 4600 instead of the NVIDIA Graphic Card (or booth)... (see screenshot).

    How can I manage that DAZ Studio uses booth?

    Image7.jpg
    712 x 755 - 75K
    Post edited by R25S on
Sign In or Register to comment.