Refitting an object to another body part?

Hey all, lets say I have a pretty cool arm bracelet that I think would look better on the ankle. Is there a solution to have it refitted to another body part?
I have a feeling this question might be more involved than I hope, but is it possible?

Thanks :)

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,436

    If it's something that doesn't need to bend just hide everything else, File>Export and set the Format to OBJ, note the preset used, then File>Import, use the same preset, and position the item on the leg, parent it to the appropriate part (probably the shin), reapply materials, and save as a prop Asset (File>save as>Support Assets>Figuire/Prop Asset).

  • JeremyDJeremyD Posts: 265

    Thanks Richard. If I wanted the object to wrap/bend around the limb more evenly, is that more involved?

    Thanks Jeremy

  • mjc1016mjc1016 Posts: 15,001

    Between the export and reimporting it...import it into a modelling program (along with the model you are fitting it to) and make adjustments there.

  • JeremyDJeremyD Posts: 265

    Ahh I had a hunch I might have to get into modelling. 

    Well I've been learning Blender (along with Daz) so I guess nows the time to try.

  • A rough outline of the workflow might be as follows. At least it's how I've done it in the past:

    Export your target figure (e.g. G2M) zeroed (i.e. shape, pose—the lot). Either with the default 1 level of subd, or base and add a subd modifier in Blender). This is your "dressmaker's dummy" so it doesn't need materials or textures. You only have to do this once per figure.

    Export your wardrobe item, or whatever portion of it you want to end up with (i.e. you can hide any parts you won't need so they don't export). For this you will need material definitions so that you can easily add back the textures with copy and paste when you re-import it, but not the texture images themselves. It can be fitted to the figure or not, depending on what seems best (obviously the figure must be hidden, as Studio will export any figure or prop that is visible in the scene). Check if the item has subd on and turn it to base. Again you can add back a subd modifier in Blender for working purposes, but don't apply it or have the exporter apply it (you can put it back in Studio).

    Import these into Blender. Go into edit mode with your wardrobe item and move it around, refit it, tweak it around the figure to whatever extent you wish. As this is not a morph you can delete faces (but if you add them you will have to re-UV map).

    Re-export the wardrobe item and re-import into Studio. It should "fit" around your zeroed target figure exactly as it did in Blender.

    Use the Transfer utility to fit it to the figure and restore textures and any subdivision that are in the original. Depending on where and how the item fits you may well need to do corrective morphs (e.g. JCMs) and/or weighting adjustments as it is likely only to work with limited poses and shapes as it is. It will probably be fine as it is for a leg accessory though.

    Of course there is a lot of detail missing from this list, but hopefully it gives an idea of what's involved.

  • mjc1016mjc1016 Posts: 15,001
     

    Use the Transfer utility to fit it to the figure and restore textures and any subdivision that are in the original. Depending on where and how the item fits you may well need to do corrective morphs (e.g. JCMs) and/or weighting adjustments as it is likely only to work with limited poses and shapes as it is. It will probably be fine as it is for a leg accessory though.

    Or, depending on the item and how much change was made, you can use Morph Loader and load the fitted item as a morph to the original.  Going from arm to ankle...it's better to re-rig.  Going from V4 to G3F wrist...propbably get away with a fit morph.

  • mjc1016 said:

    Or, depending on the item and how much change was made, you can use Morph Loader and load the fitted item as a morph to the original.  Going from arm to ankle...it's better to re-rig.  Going from V4 to G3F wrist...propbably get away with a fit morph.

    I agree—if it can feasibly be done with a morph, do it with a morph.

  • JeremyDJeremyD Posts: 265

    Wow guys, thank you! I'm taking notes. :-)

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