Content licensing for games?

Hi,

First of all, I know about game developer's licence, which costs about $500. I have different question. Suppose some indie team pays $500 for the license, will it be required to repurchase assets form Daz story? Suppose such situation - an artist of above team already owns some legaly purchased content from daz3d - of course, he purchased those assets as individual. Now, is it possible to use those assets in indie project, or you require all assets to be repurchased from store?

Comments

  • nonesuch00nonesuch00 Posts: 18,120

    I don't think a team of people as a business can purchase a game development license on the cheap terms of an indie developer. They spell it out in the license terms you'll have to read the license terms yourself.

    The prior bought content belongs to the original purchaser. The original purchaser cannot transfer his purchased content to a business team because the terms of the licenses are different. That I know. The original purchaser needs to buy a game dev license to use that content and it will remain legally theirs. Knowing what I know about these nebulous game development teams the original purchaser would be wiser to purchase a game development license for their own use legally and financially and proceed from there.

    There is nothing then that disallows the collaboration on a team with the original purchaser retaining the rights to the game development license and purchased content when and as team members come and go to the team; but to think a team of people are all going to throw in, eg., $25 each and use that pooled money to purchase content and a game development license and each person that contributed to the pot can then walk away from the deal with a game development license and the content is a clear no-go.

  • ChoholeChohole Posts: 33,604

    The Daz 3D EULA says 

    • Restrictions on Copying. The Content is provided for User's exclusive use. User does not have the right to provide the Content to others in any form or on any media except as set forth in this Agreement. The Content may be copied in whole or in part for User’s exclusive use. Specifically, User may copy the Content onto the storage device of an unlimited number of computers owned or controlled by User. The Content is for User’s exclusive use and no other individual or entity. Each individual must obtain his or her own license to use the Content.

     Also please note, as regards Game dev licenses that if you buy a Daz 3D Games Dev license this covers you for content where

    The “Artist” field in the product page for the Content lists one of the Artists as: “Daz Originals”

    If you use content other than that which is Daz Originals then you will need to purchase separate Game dev licenses for each of the PAs whose content you use.  Any PA who does not have a Game dev license for sale probably does not wish his or their content to be used in games.

    The actual game dev license does place extra requirements on the user as regards usage of the content, which is laid out in the Daz 3D EULA  under the section headed

    3.0 Daz Commercial Real-time Addendum

  • nonesuch00nonesuch00 Posts: 18,120
    edited March 2016

    So, each person you collaborate with will have to buy the content and a game development license individually to be legal. It's very clear from what Chohole has copied from the DAZ 3D Game Developer License.

    So in this case if your team can't afford it and they probably can't what you do is use CC0 or similar commercial available art from Blendswap to prototype your game with your team and then the owner of the DAZ Game Dev license and content swaps that CC0 content with the DAZ content if they still desire too after the development is ready to publish. They just may decide to use the Blendswap art, alot of it is quite good.

    Or if you're going to sub in DAZ models from a prototype it'd be even better to use Morph 3D models as prototypes as they'll cause less trouble when you swap them with DAZ models in your published game. 

    If you prefer the more realistic DAZ style your team should use the Morph 3D Lite or Morph 3D paid models as they are part of DAZ and have more of the same features.

    Post edited by nonesuch00 on
  • Makumba666Makumba666 Posts: 26
    edited March 2016

    Thanks for answers guys, but I still hope daz3d official representative would clarify above questions. For example, if one person from team owns assets and he exports those assets as fbx files from daz studio (with decimator and another adjustements) - those are not daz original files anymore, correct? Why one can not import them in iClone, animate and then bring to the engine?

    Generally I am trying to decide does it worth to acquire above license or not - there some alternatives, like Mixamo and Autodesk Character Creator as well as you may hire modelers, or buy some models from different stores etc. So please, Daz representatives, clarify this point - if for example a team has three artists and one of them owns some assets and game development license, is it possible him to export model from Daz Studio, another one to animate exported model in third party software and third one to place it in game level? Or you require they have three copies of everything? Can anybody answer?

    Post edited by Makumba666 on
  • ChoholeChohole Posts: 33,604
    edited March 2016

    If you need more than input from a DAZ 3D Moderator then the only thing you could do is to contact Daz 3D directly,  using the help desk system   https://helpdaz.zendesk.com/hc/en-us/requests/new

    You are unlikely rto get any direct input from Daz on an issue like this on the forums,  Forums are provided for the use of members.

    Post edited by Chohole on
  • Thanks, posted question there.

  • nonesuch00nonesuch00 Posts: 18,120

    Thanks for answers guys, but I still hope daz3d official representative would clarify above questions. For example, if one person from team owns assets and he exports those assets as fbx files from daz studio (with decimator and another adjustements) - those are not daz original files anymore, correct? Why one can not import them in iClone, animate and then bring to the engine?

    Generally I am trying to decide does it worth to acquire above license or not - there some alternatives, like Mixamo and Autodesk Character Creator as well as you may hire modelers, or buy some models from different stores etc. So please, Daz representatives, clarify this point - if for example a team has three artists and one of them owns some assets and game development license, is it possible him to export model from Daz Studio, another one to animate exported model in third party software and third one to place it in game level? Or you require they have three copies of everything? Can anybody answer?

    The answer is clearly no though.

  • jestmartjestmart Posts: 4,449

    You should look up "derivative" as it applies to copyright.  Just because you changed DAZ's models doesn't mean they are no long DAZ's models.

  • nonesuch00nonesuch00 Posts: 18,120

    For some reason, maybe March Madness, this is the question a lot lately. I will put the EULA here for people that Google this thread. It's English is not very long or messy like most EULAs.

     

    http://daz3d.com/eula

     

  • FirstBastionFirstBastion Posts: 7,760

    For example, if one person from team owns assets and he exports those assets as fbx files from daz studio (with decimator and another adjustements) - those are not daz original files anymore, correct? Why one can not import them in iClone, animate and then bring to the engine?

    That would be illegal copyright violation.  A derivative of a Daz model is still a DAZ model.  when you acquire content in the Daz store,  you acquire a license to use the content,  but ownership of those assets remains with Daz or the Published Artist depending on the product.  

     

  • Hello DAZ,

    I would like to make a game. The game will be open source. I am using the "free DAZ3d edition".  I will use "free models". 

    How I must properly refer to Daz3d? I can do that or is here any legal problem ? 

    What legal term I may use to refer to DAZ3d free edition and "free models" ?

    I can use third part free models in DAZ3d? 

    Elias Tsolis

  • Richard HaseltineRichard Haseltine Posts: 100,841

    Hello DAZ,

    I would like to make a game. The game will be open source. I am using the "free DAZ3d edition".  I will use "free models". 

    How I must properly refer to Daz3d? I can do that or is here any legal problem ? 

    What legal term I may use to refer to DAZ3d free edition and "free models" ?

    I can use third part free models in DAZ3d? 

    Elias Tsolis

    If you want to make the game open soruce then any content included as 3D data must itself be open source, free isn't enough as freebies don't necessarily, or usually, grant redistribution rights or allow derivatives. Even if you don't make it open source, just free, any Daz 3D content included in the game as 3D data would require an intractive license even if the game itself is free and there may be restrictions on the use of other content (again, free does not imply no license terms).

  • what about contet haven't Optional License Add-Ons ? 

    like : Al Sharqia Courtyard

    https://www.daz3d.com/al-sharqia-courtyard

  • Richard HaseltineRichard Haseltine Posts: 100,841

    If there's no Interactive License on offer then it can't be used - as 3D data - in a game.

  • what about contet haven't Optional License Add-Ons ? 

    like : Al Sharqia Courtyard

    https://www.daz3d.com/al-sharqia-courtyard

    We'll look into it and get it added :)

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