Bug in shell from old figures

marcoiomarcoio Posts: 45
edited December 1969 in Daz Studio Discussion

Creating a shell from an old figure (as V3) results in a shell not aligned with the figure itself (the head of shell is under the hip of the figure)

P.S.: Excuse my bad English, I'm Italian

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    I am not sure what you are trying to do here? What do you mean by a 'shell' ?

  • BejaymacBejaymac Posts: 1,889
    edited December 1969

    So far I've only been able to get a Geometry Shell to work right with Genesis, even my TriAx Aiko3 doesn't work with them, the shell always ends up below the feet.

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    Sorry, showing my ignorance again, but it is a thing I hve never used, and I have no idea what to do with it anyway. I did try with Stephanie 4, and it simply displayed the shell for V4, since I suppose that is the basis of S4. It was at the feet of the original, but it can be moved up easily enough. Does that cause a problem, and what the dickens is it used for anyway?

  • BejaymacBejaymac Posts: 1,889
    edited December 1969

    The only real function I've found for it is as a SkinSuit for Genesis, I posted the attached pic in another thread on this subject the other week, the second skin swimsuit has been applied to the shell with a transmap, while Genesis has had two different V4 textures applied to it.

    SkinsuitG.jpg
    972 x 643 - 278K
  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    Yes, it looks like it can be used to send to Hexagon for example to be used as a dummy for people who don't have much RAM?

    I just saved Genesis out as an OBJ, 11 MB, and the Geometry shell for Genesis comes in at 23 MB, wierd!

  • SzarkSzark Posts: 10,634
    edited December 1969

    Yes the Geometery Shell is showing me the same result when using an older generation figure. Need to look and see if a bug report has been made.


    OT: Jimmy I would use the new Instancing function to make dummy people to reduce on ram. If you take a look and my render thead, my last image used a Shell which I offset by 0.01 and used that for the dress to colide with as I was Colliding Genesis with the chair.

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    Thanks Pete, I think I understand :)

    I will need to look more into it.

  • SzarkSzark Posts: 10,634
    edited December 1969

    I had a play before my computer woes with the Instancing too. Haven't had any chance to really play and have some fun.

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