How to make object's axes follow the object?
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How do I change a prop so that the xyz axes stay local to the object, instead of being tied to the world axes? So that they rotate with the object? I gather that for some reason this is beyond DS, so how do I change it? I'll use whatever software I have to. I can't put up with the way rotation works any more.
Comments
Go to the Tool Settings pane and adjust the option at the top, just under the tool name button.
https://sites.google.com/site/mcasualsdazscripts2/ (mcasual script home)
https://sites.google.com/site/mcasualsdazscripts3/mcjchangeorientation (tool)
even though you change tool setting,, It not correspond to the parameter tab,,
it need to rotate by universal tool, or rotate tool,. that means, when I need to rotate obj as local axis,, with precise value, very un-useful.
eg can you easy rotate the obj,, with 33 by local ,X axis, then rot the obj with current local Y 25 easy? though tweak and play with Snapping,, it really difficult for me.
there is no box,, which I can input ,, local rotation value still![sad sad](http://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/sad_smile.png)
(the OP quesiton is actually ,, what I reportted and asked as futrure request,, to rotate obj with local axis,, by input values, 4 years before,,)