Metals too bright

Hoping someone can help. The metals in my pic are way too bright. No matter what light set I use. This pic is using the Ultra Genesis Studio lights. No idea how to fix this ;/

 

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Comments

  • JaellraJaellra Posts: 56

    Heh, I don't know how to link a pic here, sorry, that is kinda tiny.

  • ChoholeChohole Posts: 33,604

    Attach it, using the attach a file button and then browsing to the file on your computer.

  • JaellraJaellra Posts: 56
    edited March 2016

    OK here it is bigger I hope. Thank you Chohole! Sweet it worked.

    Legend Test.png
    800 x 857 - 517K
    Post edited by Jaellra on
  • SzarkSzark Posts: 10,634

    First we need to know what render engine you are using 3delight or Iray?

  • JaellraJaellra Posts: 56

    Oh hehe would be helpful! Iray. Looks like I might just have to chnge the texture. Im using Brass from Metal & Gemstones Iray textures. 

  • SzarkSzark Posts: 10,634

    Ok now when you mean too bright do you mean too shiny (glossy)?

  • JaellraJaellra Posts: 56

    Yeah, looking at the shield the top half is way to bright, shiny, white, washed out. Only seems to happen when I use Iray metals looks like.

  • JaellraJaellra Posts: 56

    Ive tried changing all kinds of the surface settings to no avail.

  • SzarkSzark Posts: 10,634

    I don't have this shader product as I set all my own shaders up so it might pay to grab a screenshot of the surface settings so I can see what is what. There are 2 Iray Uber shader modes Metalicity/Roughness and Specular/Gloss which both have different settings to control gloss.

  • JaellraJaellra Posts: 56

    Ok here you go. Thank you much for the help.

    Shield settings.JPG
    600 x 1043 - 105K
  • JaellraJaellra Posts: 56

    Wish I could set up my own shaders. Another thing about DS I need to learn!

  • SzarkSzark Posts: 10,634

    ok cool. Ok time to do some Iray Shader learing.

     

    When Metalicity is at 1,00 with no black and white strength map applied the Gloss Weight and Colour, Reflection Strength etc are made redundant. When Metalicity is on the gloss colour comes from the texture map so the only change to make is the Roughness which at present is at 0.10, increasing it will make it less shiny. Now if the colour is too white then adjusting the colour bar where the diffuse texture map is should make it less bright, 

  • SzarkSzark Posts: 10,634

    oh I see they use Metal Flakes as well. The roughness and colour of that will have an effect too. Try this turn Metal Flakes to 0 and see what happens when you do a test render. Get the metal looking something like you want and then turn Metal Flakes back on and see what happens

  • JaellraJaellra Posts: 56

    Thank you very much for the help! I will try your suggestions and let you know!

  • JaellraJaellra Posts: 56

    Yeah, this is hard lol. So Im changing the Mettalic Flakes weight to 0?

     

  • JaellraJaellra Posts: 56

    OK Im giving up for now. Going to just find a different texture, and then find some tutorials so I know what Im doing. Thanks again a ton for the help.

  • SzarkSzark Posts: 10,634

    It would help if the shader was set up correctly in the first place. I see a lot of settings that just don't need to be there.

     

    If you just want plain metal and nothing fancy, forget Metal Flakes and just concentrate on Metalicity settings. 

    1: Metalicity 1.00

    2: choose a colour for the metal and don't use a map.

    3: Set roughness to taste

  • SzarkSzark Posts: 10,634
    edited March 2016

    For me this is easier than 3DL to learn. Ok it took some digging and reading up on what does what but time well spent.

    It does miff me a bit when people buy shaders thinking they are set up correctly but I can tell you that these are not and that adds confusion when trying to learn this stuff. I personally would only use metal flakes in a metalic car paint or non shiny metals.

     

    This is a good place to start General Concepts 

    Post edited by Szark on
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited March 2016

    I don't have that set either, but what you're looking at is most likely the intensity of the light coupled with the bright colour of the shader's base colour. I'm going to assume you have it positioned aiming down towards that shield? Try lowering the intensity of the light itself. Another option would be to set the base colour of the metal shader to a darker variant of that colour (click the colour box to change the colour, and lower slider on the right). Lowering the colour on the shader itself may be the better method as it won't affect the lighting on the figure at the same time.

    before.PNG
    1290 x 539 - 1M
    after.PNG
    1263 x 534 - 1M
    Post edited by Lissa_xyz on
  • barbultbarbult Posts: 24,247

    Jaellra, do not be too hard on yourself. As Szark has pointed out, that product does not setup the shaders in ways that make much sense. The normal map in that Brass shader does not even tile seamlessly. That same package has an Aged Brass shader. It has the same goofy settings, but it is not as bright and might work better for you. If you want a good metal shaders product, I recommend the ones created by MEC4D. It even has the capability to add dust and corrosion layers to metal surfaces. It is much more expensive than the Metal and Gemstones, but you get quality shaders for that price.

  • SzarkSzark Posts: 10,634

    Yeah if I was to buy shaders I would opt for MEC4D's set. I still might when it goes on sale again.

  • JaellraJaellra Posts: 56
    barbult said:

    Jaellra, do not be too hard on yourself. As Szark has pointed out, that product does not setup the shaders in ways that make much sense. The normal map in that Brass shader does not even tile seamlessly. That same package has an Aged Brass shader. It has the same goofy settings, but it is not as bright and might work better for you. If you want a good metal shaders product, I recommend the ones created by MEC4D. It even has the capability to add dust and corrosion layers to metal surfaces. It is much more expensive than the Metal and Gemstones, but you get quality shaders for that price.

    LOL, I bought that last night when I decided to use a different shader altogther. Haven't tried them yet, got sidetracked by making dinner and spending time with the hubby. He has weekends off, I work the morning shift, but from home so that rocks. The metal and gemstones may have been set up to use exclusivelt on jewelry maybe and not bigger items. I really like the jewels part of it. 

     

    Vaskania said:

    I don't have that set either, but what you're looking at is most likely the intensity of the light coupled with the bright colour of the shader's base colour. I'm going to assume you have it positioned aiming down towards that shield? Try lowering the intensity of the light itself. Another option would be to set the base colour of the metal shader to a darker variant of that colour (click the colour box to change the colour, and lower slider on the right). Lowering the colour on the shader itself may be the better method as it won't affect the lighting on the figure at the same time.

    It looks like that no matter what Iray light set I use, and I have alot of them, another thing I need to learn is lighting ;)

     

    Szark said:

    For me this is easier than 3DL to learn. Ok it took some digging and reading up on what does what but time well spent.

    It does miff me a bit when people buy shaders thinking they are set up correctly but I can tell you that these are not and that adds confusion when trying to learn this stuff. I personally would only use metal flakes in a metalic car paint or non shiny metals.

     

    This is a good place to start General Concepts 

    I will definitely read that.

     

    Thank you all for the information, it has been incredibly helpful!

     

  • SzarkSzark Posts: 10,634

    I really doesn't matter what size an object is, a PBR shader is just that Phyisically correct or at least close, on any object. I can fault the pack itself as it came out before anyone here had any idea on how to set  up Iray shaders. I personally think they should update them.

  • barbultbarbult Posts: 24,247
    edited March 2016

    Here is a quick bronze statue I played with using several options for bronze shaders in the MEC4D product. You have incredible choice from shiny to anodized to pattern engraved to dirty and more. It was lit with the built-in Sun Sky Only.

    Bronze Statue MEC4D shaders.jpg
    1236 x 1600 - 319K
    Post edited by barbult on
  • SzarkSzark Posts: 10,634

    oh shiny (as in the Firefly sense). I have a need for Bronze shame I didn't take the oppotunity when it was on sale. Oh well I will have to make my own. 

  • barbultbarbult Posts: 24,247

    MEC4D is going to release a Volume 2 shader pack soon. I'll bet her store will be on sale when that happens.

  • SzarkSzark Posts: 10,634

    oh yeah good idea barbult

  • JaellraJaellra Posts: 56

    I have no patience which is why I bought it last night lol. It looks awesome, but after fiddling with it I still can't get the look I want. Maybe it is the lighting. Although I've tried several different Iray lights. I will keep monkeying around. I can't express how much I appreciate all the information. 

  • Lissa_xyzLissa_xyz Posts: 6,116
    Jaellra said:

    I have no patience which is why I bought it last night lol. It looks awesome, but after fiddling with it I still can't get the look I want. Maybe it is the lighting. Although I've tried several different Iray lights. I will keep monkeying around. I can't express how much I appreciate all the information. 

    Have you tried lowering the base colour of the shader itself?

  • Oso3DOso3D Posts: 15,013

    The other thing is to consider the environment. Highly reflective metals... reflect highly. So if the 'set' is bright white, so is the metal.

     

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