It's my first time trying this and I haven't been able to figure it out. I'm sure it's pretty simple, I guess I'm just more simple. Can any one give me a step by step on this?
1: Select the plane and pop over to the Surfaces Pane and select the surface.
2: in the Diffuse slot of the surface click on the small sq to the leftof the colour bar and choose Browse, navigate to where the texture map (image) is on your HDD and select it. You should now have the image applied.
How do you make the image fit the plane? I've used the H and V tiles and offset, but is there an easier way?
To make images "stick" to particular bits of geometry, the geometry needs a UV map. This is essentially an extra set of data for each polygon vertex, that tells it where, in another file, to look for color data. Daz works with UV maps just fine, but doesn't have a tool for creating them, so far as I know (someone correct me if I'm wrong).
External tools Daz's Hexagon modeller are used for this purpose, there are many ranging from modelling applications, to stripped down utilities that do nothing but mapping (like "UV mapper")
The only sure fire way that I know of to get a plane to fit an image is in Blender using Image to Plane Import function which will match the plane to the image size. You can then export the plane in DS via OBJ export.
I don't know how to do that yet, in Blender, but can you tell us if that will include the "bounding box" if you will or if the resulting .OBJ file would have an irregular edge. I would be very interested in the latter.
Btw, just in case the above doesn't make sense, primitive planes are usually rectangular, right? What I'd ideally like to do is have a way of making planes with irregular or organic edges or sides (not straight) and this object would carry a JPEG or other images. Sort of like cut-out dolls or theatrical stage design with paper, scizzors and glue.
In this example here I have a square or rectangular JPEG picture that I took and I've put it onto a square primitive and from there I put it in the Toon flying saucer. I only did this for lack of a better solution... you can see the "bounding box" if I may use that term as a gray area above the dog's head and shoulders... and the whole thing is a thin, 2D plane.
You need a transparency map -- create a black and white image which is white for the parts you want to see and black otherwise, and apply it to the Opacity Strength channel (in 3DL, not sure if it has a differernt name in Iray).
You need a transparency map -- create a black and white image which is white for the parts you want to see and black otherwise, and apply it to the Opacity Strength channel (in 3DL, not sure if it has a differernt name in Iray).
In Iray, it would go in the Cutout Opacity channel.
Great stuff! was able to create 5 planes each with a transparency map and add a rogues gallery to my insane asylum thank you all for such great help to the OP it has come in very handy!!!
You need a transparency map -- create a black and white image which is white for the parts you want to see and black otherwise, and apply it to the Opacity Strength channel (in 3DL, not sure if it has a differernt name in Iray).
You are a lifesaver...thank you. And thank you to everybody else involved in this thread. I'm saving on my headache medicine.
Not long ago I made a youtube video showing the steps of rendering a figure with custom aspect ratio and creating an billboard out of an primitive plane with an opacity map. The rendered PNG was saved with transparent backround but unfortunately Daz Studio can't use it so I had to create the opacity map by hand in an image editor, the transparent PNG was still useful while doing this. At the end of this video I tried the Point At camera but it didn't work as expected but I think I should have exported and imported the plane once to get the orientation right.
Comments
1: Select the plane and pop over to the Surfaces Pane and select the surface.
2: in the Diffuse slot of the surface click on the small sq to the leftof the colour bar and choose Browse, navigate to where the texture map (image) is on your HDD and select it. You should now have the image applied.
In a shamless plug: one I prepared earlier :)
Thank you both!! I appreciate the help on that :)
How do you make the image fit the plane? I've used the H and V tiles and offset, but is there an easier way?
Make sure the aspect ratio of the plane matches the image.
Select the plane, go to Parameters tab, use X, Y, Z, scale to rescale the plane.
To make images "stick" to particular bits of geometry, the geometry needs a UV map. This is essentially an extra set of data for each polygon vertex, that tells it where, in another file, to look for color data. Daz works with UV maps just fine, but doesn't have a tool for creating them, so far as I know (someone correct me if I'm wrong).
External tools Daz's Hexagon modeller are used for this purpose, there are many ranging from modelling applications, to stripped down utilities that do nothing but mapping (like "UV mapper")
The only sure fire way that I know of to get a plane to fit an image is in Blender using Image to Plane Import function which will match the plane to the image size. You can then export the plane in DS via OBJ export.
I don't know how to do that yet, in Blender, but can you tell us if that will include the "bounding box" if you will or if the resulting .OBJ file would have an irregular edge. I would be very interested in the latter.
Btw, just in case the above doesn't make sense, primitive planes are usually rectangular, right? What I'd ideally like to do is have a way of making planes with irregular or organic edges or sides (not straight) and this object would carry a JPEG or other images. Sort of like cut-out dolls or theatrical stage design with paper, scizzors and glue.
In this example here I have a square or rectangular JPEG picture that I took and I've put it onto a square primitive and from there I put it in the Toon flying saucer. I only did this for lack of a better solution... you can see the "bounding box" if I may use that term as a gray area above the dog's head and shoulders... and the whole thing is a thin, 2D plane.
!
Maybe I fumbled something... here are the example images, sorry.
You need a transparency map -- create a black and white image which is white for the parts you want to see and black otherwise, and apply it to the Opacity Strength channel (in 3DL, not sure if it has a differernt name in Iray).
In Iray, it would go in the Cutout Opacity channel.
Great stuff! was able to create 5 planes each with a transparency map and add a rogues gallery to my insane asylum thank you all for such great help to the OP it has come in very handy!!!
You are a lifesaver...thank you. And thank you to everybody else involved in this thread. I'm saving on my headache medicine.
A yup heres another shamelss plug of a pane prop . it really can free up resources if you have a weak gpu
http://www.sharecg.com/v/92902/gallery/21/DAZ-Studio/Ivys-Magic-Pane-prop
Not long ago I made a youtube video showing the steps of rendering a figure with custom aspect ratio and creating an billboard out of an primitive plane with an opacity map. The rendered PNG was saved with transparent backround but unfortunately Daz Studio can't use it so I had to create the opacity map by hand in an image editor, the transparent PNG was still useful while doing this. At the end of this video I tried the Point At camera but it didn't work as expected but I think I should have exported and imported the plane once to get the orientation right.
DazStudio DeathTrooper Billboard