Turning Limits off for Bends as well as Rotations

Using D|S 4.8 Macintosh. If I select a figure and in the Parameters Tab choose Limits Off (Rotations) that nevertheless leaves some limits on. For example, I may be posing a finger, and I want it to bend more, but the finger meets its bend limits. Sure, I can click on the Parameter Settings and uncheck Use Limits. What I'm asking is if there is a way to turn both Rotations and Bends off at the same time. Is there?

Comments

  • MattymanxMattymanx Posts: 6,949

    What figure?

  • Richard HaseltineRichard Haseltine Posts: 102,443

    How are yopu bending? The limits command affects only the actual transforms, not as far as I recall the Pose Controls.

  • inquireinquire Posts: 2,240

    The figure? a Genesis 3, but I've seen this with earlier figures. In this instance, I was bending fingers. I don't know what is meant by "only the actual transforms."

  • Richard HaseltineRichard Haseltine Posts: 102,443

    The transforms are the bend sliders on the bones, as opposed to the sliders under Pose Controls on the figure and some bones that affect multiple joints at once.

  • inquireinquire Posts: 2,240

    I'm using the Parameters Tab for the bending of the fingers. First, I'll select a finger part in the Scene Tab, as eg.,  rindex1, rindex2, rindex3. Then, I'll do the bending in the Parameters Tab. Is that the "actual transforms"? (Sorry, but I still don't understand.)

    But, again, if I choose Limits Off (Rotations), and then try to bend a finger joint, I'll come up against a limit. I then have to open the Parameter Settings and uncheck Use Limits. I don't understand how to get the joints to have no limits.

  • Richard HaseltineRichard Haseltine Posts: 102,443

    If you are using bends that are locked, such as the twist or side-to-side (x and y rotation) on the second and third bones, then limits off won't do anything. Other than that I'm not seeing this issue.

  • kitakoredazkitakoredaz Posts: 3,526

    I think , FIgure>"limit off and on" seems only work about "current selected nodes". (before I remember,, it worked about all nodes)

    and Resotre Figure not change current limit status.   maybe better,, change action name as Limit Off (selected node rotation).

     

    so that,, when I hope to limit off all Figure,, I may need fist select, root Figure, then select children, > FIgure>limit Off (Rotation)

     then when I return limit, (as default status), I need select all nodes again, >Figure >limit On (Roataion)

     

  • inquireinquire Posts: 2,240

    If you are using bends that are locked, such as the twist or side-to-side (x and y rotation) on the second and third bones, then limits off won't do anything. Other than that I'm not seeing this issue.

    Well, I see it on the finger bends. Hmmm, I don't know what else to say.

  • takezo_3001takezo_3001 Posts: 1,997
    edited March 2016

    One, enable edit mode by right clicking (Or the mac equivalent) while in the perimeter tab, then go to scene tab, R-Click (Or the mac equivalent) L or R hand>and check expand from selection, then simply shift-click the expanded tree selecting every finger node/bone then go back to the perimeter tab and select all the transforms, right click and pick limits off, and voila, done!

     

    limit tut 1.PNG
    1259 x 566 - 142K
    limit tut 2.PNG
    1324 x 524 - 143K
    Post edited by takezo_3001 on
  • inquireinquire Posts: 2,240

    Thank you. I will try this.

  • JessLoJessLo Posts: 21

    Hi Inquire

    Here you have also a script that will help you if you have the same problem but in poser :)

    get it for free @ http://www.flipbookmarket.com/blog/turn-genesis-2-rotations-limits-poser

Sign In or Register to comment.