Reverse Rotations on a figure?
3dOutlaw
Posts: 2,471
I've got a simple figure in DS, and ive got differnt segments of it bent and twisted (i.e. rotated)
I want to reverse all of those rotations...can I do that? I've been trying the symmetry, but it just wants to move left to right, and there is no left/right on the figure.
(think of a candy-cane bent to one side, and I want to reverse rotations so that it is now bent to the other side)
Comments
I thought there was a swap left to right or right to left in the symetry options. I vaguely remember having to try a few times with different options checked until I found the right one. But I can never remember which combination of options do that.
If you are referring to 'mirroring' a pose, I asked about that a while back. Here's the thread on how to do it: http://www.daz3d.com/forums/discussion/68524/easy-way-to-mirror-poses-solved#latest
Hope that helps, or at least gives you some ideas.
Yea, i've tried the Symmetry option and mirroring across the y axis. It seems to be made for a something that has a right and left side, like a humanoid figure. This does not have a right and left side. It is like a single cylinder bent and twisted in one direction.
(you may ask if it is that simple, then why not just reverse it manually....well, I have about 20 of these, and each one has about 20 segments, 3 dials each, so thats a lot of manual tweaking!)
OK I got symmetry working, sort of....if I select "recursive" it just does not work, and I can't get translation to work, so I am gonna try a later version of DS
If there are no left and right nodes try just setting the option for mirroring the y and z rotations on the trunk nodes.
Thanks, yea it is working, though I was thinking the translation would move it to the other side of the "world" y-axis along the X, with swap left/right, but it does not do that.
I am getting by, I just need to manually change the x-axis to positve or negative, and the rest works enough for me to get by. I assume the recursive thing is a bug, but I am using 4.7, so it may be fixed already.