Reverse Rotations on a figure?

I've got a simple figure in DS, and ive got differnt segments of it bent and twisted (i.e. rotated)

I want to reverse all of those rotations...can I do that?  I've been trying the symmetry, but it just wants to move left to right, and there is no left/right on the figure.  

(think of a candy-cane bent to one side, and I want to reverse rotations so that it is now bent to the other side)

Comments

  • kaotkblisskaotkbliss Posts: 2,914

    I thought there was a swap left to right or right to left in the symetry options. I vaguely remember having to try a few times with different options checked until I found the right one. But I can never remember which combination of options do that.

  • Stryder87Stryder87 Posts: 899

    If you are referring to 'mirroring' a pose, I asked about that a while back.  Here's the thread on how to do it:  http://www.daz3d.com/forums/discussion/68524/easy-way-to-mirror-poses-solved#latest

    Hope that helps, or at least gives you some ideas.

  • 3dOutlaw3dOutlaw Posts: 2,471

    Yea, i've tried the Symmetry option and mirroring across the y axis.  It seems to be made for a something that has a right and left side, like a humanoid figure.  This does not have a right and left side. It is like a single cylinder bent and twisted in one direction.

    (you may ask if it is that simple, then why not just reverse it manually....well, I have about 20 of these, and each one has about 20 segments, 3 dials each, so thats a lot of manual tweaking!)

  • 3dOutlaw3dOutlaw Posts: 2,471

    OK I got symmetry working, sort of....if I select "recursive" it just does not work, and I can't get translation to work, so I am gonna try a later version of DS

  • Richard HaseltineRichard Haseltine Posts: 101,010

    If there are no left and right nodes try just setting the option for mirroring the y and z rotations on the trunk nodes.

  • 3dOutlaw3dOutlaw Posts: 2,471

    Thanks, yea it is working, though I was thinking the translation would move it to the other side of the "world" y-axis along the X, with swap left/right, but it does not do that.

    I am getting by, I just need to manually change the x-axis to positve or negative, and the rest works enough for me to get by.  I assume the recursive thing is a bug, but I am using 4.7, so it may be fixed already.

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