Help with custom clothing and cloth morphs
In creating comic book style renders I find it helps a lot if the cloth and clothing can be posed as a separate object. It makes a big difference to the image series if, for example, one can show a Daz3d character's coat on them in one render and then draped over the back of a chair in the next. It just adds a bit of life.
I see that Blender does gorgeous dynamic cloth simulation - and it's free. Is there any guidance, tutorial, etc., anyone can direct me to in order to get me started with this sample workflow.
1. Export G3 figure, clothes and chair to Blender.
2. Use Blender to take the Daz clothing item and drape it over the chair.
3. Export the draped version of the clothing back into Daz and render it in Daz with the same shader it used while on the G3 model.
Perhaps Blender isn't the right tool for this, but I've seen a few YouTubes of the cloth simulation in Blender and it looks amazing.
Comments
People do do this, I believe. The main thing would be to make sure that your export/import steps preserved vertex order - I believe that is a preference in Blender - and that you used the same preset on the export to and import from Blender in DS so that the scale and orientation weren't thrown out.