How do I copy a Figure
Cool Blue
Posts: 38
Yes:
I just had a quick question fore you all. How do I use the copy figure comand that is listed under the edit menu in Daz Studio 4? I know that it is a simple question, and I'm missing a command step or something like that. Please write back soon and tell me how to use the command. I really appreciate the help.
Thanks again
Michael
Comments
If you mean copy the complete figure setting/shapes/surfaces to another figure, then it's in the edit dropdown at the top left of the screen. Go to edit>copy. Here you have three choices, copy surface, copy figure, and copy selected surfaces (this is for if you just want to copy certain surfaces but not the whole thing). Selcet copy figure. Then select the figure you want to paste the settings onto. Then it's edit>paste>copy to figure.
Hope that helps.
Just to clarify, the copy commands all copy settings - they don't copy actual items. The public Release Candidate for DS 4.5 does have instancing, which makes actual copies of mesh that are linked to the original.
So, just to be clear, it's not possible to copy a figure like a modified primitive from the scene and then add it back into the scene as a seperate identical figure in Daz Studio Pro 4.5?
You can.
If you want an identical figure that changes when the original figure changes, you would use instancing as described above.
If you want to start with an identical figure that you will later want to be different from the original figure, (and the above copy/paste settings aren't copying every aspect of the figure you need), you can use File > "Save As" > "Scene Subset" to save the figure to a file, which you can then immediately merge back into the scene as a second copy of the figure.
Sean says: 'you would use instancing as described above. '
I must be stupid. I can't see any such description. I have found 'Instances' in the DS Edit/Object and Figure menus, but I don't see how to use it.
I would like to be able to copy things and then paste and move them on the stage, rather than having to save them and then reload. In most programs I can copy and paste, paste, paste, paste to create four copies (and more if I want, but it is much longer-winded if I have to keep loading the same scene subset.
Am I missing something dead obvious?
I think he meant "described" in the sense of "mentioned". :-)
Here's a quick explanation from elseweher in the forum:
Thanks. I used to work for UK local Government with much interface to national government bodies. I reckoned to be pretty good at treading stuff which was nigh-on impossible to understand, but this is a whole new world. I went to the relevant forum and it was no clearer there. I accept that a large obstacle is my sexagenarian dislike of new stuff but I haven't a clue how you 'slide up'. I have to make invisible every link in a chain that is not wanted when I am sure there must be a way to batch hide them, for example. Presumably 'sliding up' is something like that. I think the other problem though is that I have no idea what 'edit->duplicate->Node hierarchies' means or how it would work.
You can make what looks like a "copy" of a figure or prop using instances. Its more like a clone, and sometime the wording isn't as important than just getting the program to do what you want. Its under the - create menu, - new node instances
Select your figure in the scene tree, - create menu, - new node instances (default is 10)
the program packs them all up in a group and adds them to the scene tree.
WOW! Now that was quick, simple and doable. Thanks.
What does the line above do then (New Node Instance)?
makes a single one.