Need help - texture tearing/bleeding

AllenArtAllenArt Posts: 7,172
edited April 2016 in Daz Studio Discussion

Hi folks. The uv map to this lollypop is absolutely flat and yet the textures tear and/or bleed when applied and rendered (see image). Anyone have a clue why this is happening? I've only been using DS for about 9 months,  but I know how to apply textures well enough.

Any help would be greatly appreciated :). I'm using the latest version of DS and the model is one I've made myself.

Laurie

 

 

Lollypop texture tearing.png
1000 x 957 - 662K
Post edited by AllenArt on

Comments

  • mjc1016mjc1016 Posts: 15,001

    Which renderer?  Iray?

    How big are the textures? 

    Iray can/does compress the textures and it can cause that kind of tearing.  I can't remember where the setting for adjusting it is and can't get on the machine with Iray, at the moment.

     

  • AllenArtAllenArt Posts: 7,172

    It is Iray. The texture map is 2040x2048 including the lollypop and the stick.

    And you mean the compression where you choose CPU or GPU...in that tab?

    Laurie

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited April 2016

    Render Settings tab > Advanced tab @ the top of that > Increase the Max Threshold. I generally use 512 min and 4096 max.

    /edit - whoops, yes, that tab. :P

    Post edited by Lissa_xyz on
  • AllenArtAllenArt Posts: 7,172

    Thanks a million folks :)

    Laurie

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