Animations not working in Unity 5
mike_b832002
Posts: 0
Hi I'm working with DAZ 3D Studio 4 and Unity 5. When I export to fbx and then import into Unity, only part of the animation is working. Please review this video to see what steps I'm taking to export. I have a frog with a long tongue that stretches and twists during the animation. The frogs mouth also opens and closes and it seems that is the only part of the animation that will work in Unity 5. The tongue isn't present in Unity at all. I'm not sure if this has to do with my bone placement, or that Unity doesn't recognize the bones or the scaling of the bones during animation.
Thanks.
Comments
Hi Mike
I'm afraid in Unity and also in many Game Engine, they don't recognize any Scaling animation, just translation, and Rotation
That's why you don't see your animations working ,
Hi Mike,
I recently saw a product in the Unity3D asset store that might give you a lead. "Morph" something.
I read a review on there that said it was possible with some 3rd party apps so you could still use your DAZ creations for your Unity games.
Hope this helps...
If the animation involves applying a morph and then resetting the morph then you will need to export the morphs via the FBX exporter. Those morphs are called blend shapes in Unity and you will need to apply and remove those morphs to animate that tongue via procedural code.
Think of the movie 'The Mask' if you've seen it and how they changed the green guy's face in the movie. You need to write the code to change the blendshape settings in Unity to do that.