Layered Image Editor Question

MydsMyds Posts: 106
edited April 2016 in Daz Studio Discussion

Hi!

I really love the tool known as griminizer, and I want to expand my possibilities using layered images as a shader that fits any object.  I might want to do splashes of color, tints, things other than mud, etc, but I'm not quite sure how to go about making such things as a simple shortcut.

I know how to save a layered image for a certain part of a figure, for example, I can make a lip tint, add it to a character, place it right, and save it so I can add that lip tinti to any character via the save layered image dialogue.  But how would I go about saving an image overlay that can go on any surface, not unlike the griminizer?

Thanks in advance for any help.

Post edited by Myds on

Comments

  • nonesuch00nonesuch00 Posts: 18,293
    Myds said:

    Hi!

    I really love the tool known as griminizer, and I want to expand my possibilities using layered images as a shader that fits any object.  I might want to do splashes of color, tints, things other than mud, etc, but I'm not quite sure how to go about making such things as a simple shortcut.

    I know how to save a layered image for a certain part of a figure, for example, I can make a lip tint, add it to a character, place it right, and save it so I can add that lip tinti to any character via the save layered image dialogue.  But how would I go about saving an image overlay that can go on any surface, not unlike the griminizer?

    Thanks in advance for any help.

    You mean, eg, the lip tint you made looking like a tattoo of lipstick when applied elsewhere on the body?

    If you want to make someone look randomly dirtly you will have a hard time as they aren't randomly dirty. People use their hands, on their knees, and face the activity they are doing that makes them dirty. That said, you'd make a seamless texture large enough such that you didn't wind up with moire patterns. 

    So I don't think that would work well for making a person look naturally dirty but it would probably work for something like a paintball war.

  • Silver DolphinSilver Dolphin Posts: 1,615

    You, could try geoshell.

  • nonesuch00nonesuch00 Posts: 18,293
    edited April 2016

    Geoshell sound better to me too...they use that to create 'wet look'...

    Post edited by nonesuch00 on
  • 3WC3WC Posts: 1,113

    http://docs.daz3d.com/doku.php/artzone/pub/software/lie/reference/lie_using

    The above link is still useful.  I think the main thing is you need to create a base layer that is blank, then an overlay layer with the dirt or whatever you want to apply.  If you use a png, transparency will be saved, but I believe a jpg will work also if you set the mixing to "Multiply" instead of "Alpha".

  • MydsMyds Posts: 106

    Thank you for all the responses!  I'm going to look at this link first thing in the morning.

    Cheers.

  • MydsMyds Posts: 106
    edited April 2016

    Yay!  Geoshell did a pretty good job of what I wanted to get at, which is people lightly coated with a layer of powder.  I didn't have to apply the overlay individually to every body part (although I did the hair and clothing items separately, as they have different geometries).  The white of the diffuse still lightened up the image more than I intended a bit, even at a fairly low opacity setting.  I turned of the specular and glossiness, and that helped a bit.

    Thanks for the advice, everyone!

    Post edited by Myds on
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