how to open SDK File
BlossomStudios
Posts: 83
hi
I'm trying to get a developer making bullet physics and cloth physics plugin for daz3d he needs help to know how to
open the sdk plugin in C++
will need a detailed english video tutorial if possible
Comments
There is an example that does exactly what you asked in your private message - creates a user openable pane and list everything in the scene -
DAZStudio4.5+ SDK\samples\interface\DzSceneInfo
I've used this as the base for two plugins.
This sample is part of the SDK when you download it. It is a complete running plugin. Just compile with Microsoft Visual Studio 2010 (I had to buy an old copy)
and put the created sdk_sceneinfopane.dll into the Daz studio plugin folder -
C:\Program Files\DAZ 3D\DAZStudio4\plugins (on my install)
Make sure you select the same 32 vs 64 bit in Visual Studio as you have installed version of DAZ Studio.
Then under Window/Panes select Scene Info to open it.
This is a good example of how to get started writing plugins.
If your 'developer' doesn't know how to open a project in Visual Studio, they are going to have a heck of a time building a physics plugin for DAZ Studio.
At least 2 people here (I'm one) are already working on physics engine solution plugins for DS.....it isn't easy to do. (and I've been a professional software engineer for over 15 years!)