mcjApplique Geo-Follower script for Daz Studio

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Comments

  • kaotkblisskaotkbliss Posts: 2,914

    I really need to start messing around with Daz scripts soon. A lot of your stuff looks real neat and useful but I've been a little intimidated to try them LOL.

  • olmilolmil Posts: 10

    seems really great, but...

    ...you forgott to package the Ds3/4 bot

    hurra for all of your scripts

  • IvyIvy Posts: 7,165
    edited April 2016

    I'm not sure how i will use this script in my animations yet. But i really want to thank you Jacque for all these great goodies you have created & share with us all.  I apprecaite all your work you put into them, a lot of them I use to help me in my animations ... so Thank you again Mr Casual :)

     

    Post edited by Ivy on
  • mCasualmCasual Posts: 4,607

    i'll fix that right now ....

    ( note that as is the case in 90% of my scripts the DS1/2 version is simply the DS3/4 version renamed from .dsa to .ds

    done ! the new zip contains the mcjAppliqueBot.dsa for Ds3/4 ( and 5 lets hope )

    there it is ---> https://sites.google.com/site/mcasualsdazscripts7/mcjapplique

    or direct link to the zip

    https://sites.google.com/site/mcasualsdazscripts7/mcjapplique/mcjApplique.zip?attredirects=0&d=1

     

    mostly unrelated image BUT i may use mcjApplique to track and

    fix the dress rings and improve the fake dynamic cloth effect

    olmil said:

    seems really great, but...

    ...you forgott to package the Ds3/4 bot

    hurra for all of your scripts

     

  • mCasualmCasual Posts: 4,607

     welcome thanks!

    the main uses i see so far is for accessories , buttons, hooks and necklaces

    maybe it would improve the look of ribbons and bows on clothes and in hair

    also, in it's non-animated form it's useful as a way to install things at the surface of something using simple parenting

    --

    i guess the key to  finding uses not covered by simple old-school parenting is, it has to be soft surfaces or surfaces with animated-morphs

    like here if i wanted to hang something on the skirt edge which moves due to moorphs

    or to the spectacles B)

     

     

    Ivy said:

    I'm not sure how i will use this script in my animations yet. But i really want to thank you Jacque for all these great goodies you have created & share with us all.  I apprecaite all your work you put into them, a lot of them I use to help me in my animations ... so Thank you again Mr Casual :)

     

     

  • mCasualmCasual Posts: 4,607

    Update V2 Update V2 Update V2 Update

    version 1 did not contain the mcjAppliqueBot!

    the new zip contains the mcjAppliqueBot.dsa for Ds3/4 ( and 5 lets hope )

    there it is ---> https://sites.google.com/site/mcasualsdazscripts7/mcjapplique

    or direct link to the zip

    https://sites.google.com/site/mcasualsdazscripts7/mcjapplique/mcjApplique.zip?attredirects=0&d=1

  • mCasualmCasual Posts: 4,607

    i used mcjApplique to track the skirt 
    ( the skirt movements really didnt look realistic ! )
    then using mcjCycleFilter i massaged the tracker's animation curve
    ( i amplified the swing amplitude an phase shifted it )
    then i rebuilt the skirt animation
    note that i used custom morphs, but using Daz Studio's D-Forms i could get similar results

  • mCasualmCasual Posts: 4,607
    edited April 2016

    Nota Bene:

    Another version of mcjAppliqueBot will solve this BUT be aware that

    ( unless something else was the cause ) 

    when you close and reload a scene containing Host/Follower nodes ( aka mcjNanoBots )

    they will have forgotten the identity of the node they were attached to

    so you will need to go in the parameters panel, the 'mcjNanoBot" section and set the appropriate "Leader"

     

     

    leader.jpg
    800 x 600 - 126K
    Post edited by mCasual on
  • olmilolmil Posts: 10

    thanks for your repack

    tried it and works fine

    but with a character (V4) for some reason, works only in DS4 (.9) and not in DS3 nor Ds2

    same way for selection order but it returns " ... fine but unfortunely node has no geometrie"

    sure you'll understand why ;)

     

  • mCasualmCasual Posts: 4,607

    thanks for the tests ! , i'll fix that right now

    i guess i made all my DS3 tests on spheres and not on figures

    in DS4 the root node of the figure has the geometry/mesh

    in DS1,2,3 each bone has its geometry and the root has none

     

     

    olmil said:

    thanks for your repack

    tried it and works fine

    but with a character (V4) for some reason, works only in DS4 (.9) and not in DS3 nor Ds2

    same way for selection order but it returns " ... fine but unfortunely node has no geometrie"

    sure you'll understand why ;)

     

     

  • mCasualmCasual Posts: 4,607

    UPDATE - mcjApplique and mcjAppliqueBot - V3  - UPDATE - mcjApplique and mcjAppliqueBot - V3  - 

     

    Now with DS2/DS3 compatibility for cases where the ''leader'' is a figure bone

     

    note: if you load a DS3 Scene ( .daz ) in DS4, the figures/clothes are in some bizarre state which may prevent mcjApplique from working

    when i faced this problem, i deleted the t-shirt that came in the DS3 .daz scene and loaded a new one and everuthing worked fine

     

    same bat url ---> https://sites.google.com/site/mcasualsdazscripts7/mcjapplique

     

  • Great script, very useful, makes my life easier.

    Thansksyes

  • olmilolmil Posts: 10
    mCasual said:

    thanks for the tests ! , i'll fix that right now

    i guess i made all my DS3 tests on spheres and not on figures

    in DS4 the root node of the figure has the geometry/mesh

    in DS1,2,3 each bone has its geometry and the root has none

     

     

    olmil said:

    thanks for your repack

    tried it and works fine

    but with a character (V4) for some reason, works only in DS4 (.9) and not in DS3 nor Ds2

    same way for selection order but it returns " ... fine but unfortunely node has no geometrie"

    sure you'll understand why ;)

     

     

    just read your message and downloaded the "thing"...

    ...works like a charm!

    thank you, great

  • Silver DolphinSilver Dolphin Posts: 1,608

    Really great. Thank you

  • cosmo71cosmo71 Posts: 3,609
    mCasual said:

    Nota Bene:

    Another version of mcjAppliqueBot will solve this BUT be aware that

    ( unless something else was the cause ) 

    when you close and reload a scene containing Host/Follower nodes ( aka mcjNanoBots )

    they will have forgotten the identity of the node they were attached to

    so you will need to go in the parameters panel, the 'mcjNanoBot" section and set the appropriate "Leader"

     

     

    question: What if I want to use the script for piercings, means props that goes through the mesh, will the prop will follow the mesh then? means for example a nose piercing or eyebrows

  • mCasualmCasual Posts: 4,607

    note that Daz Studio 4.8 and up have something called  Rigid Follow Nodes

    which is shown here to work well with piercing 

    -----

    mcjApplique can also be used for that

    it creates a null node and maintains its position relative to 1 facet of the ... nose for example

    you then parent your ring to that node and can reposition your ring how you like

    if you look at page 1 of this forum thread you can see i had a diamond at the surface of Amy's tongue

    i could replace that diamond with anything... like a ring

     

     

    cosmo71 said:
    mCasual said:

     

    question: What if I want to use the script for piercings, means props that goes through the mesh, will the prop will follow the mesh then? means for example a nose piercing or eyebrows

     

  • mCasualmCasual Posts: 4,607
    edited July 2016

    Note: I only found out about Daz Studio's Edit/Duplicate Node menu recently

    and when i tried using mcjApplique to "pin" 6 buttons on high waist pants, i found out there's a problem

    the problem is that, even if each duplicate node has a different label, it doesnt have a different name, from mcjApplique's point of view

    so mcjApplique will create one leader node and attach all 6 buttons to it

    soon i'll post an update that addresses this problem

    in the meantime, try to make sure your "followers" have different names;

     

    a not too complicated way and less scary than the solution below, is to create a null node for each button ,

    parent each button to its null node and specify that null node as the follower, this way all your followers have a different (internal) name

     


    personally i used this short script

    those that know what that's about can use it - select a node, run the script and the selected node name will become "button4", change the 'mynumber' value to 5 and the selected node will be renamed "button5"

    var myNumber = 4;
    
    var node = Scene.getPrimarySelection();
    
    if( node )
    
    {
    
    var myNewName = "button" + myNumber;
    
    node.setName( myNewName );
    
    node.setLabel( myNewName );
    
    }

     

    see the 6 buttons on the pants follow the shortsas Amy Ombrey dances ... without sinking in the shorts

     

    AmyOmbreyCuteSet043.png
    320 x 640 - 255K
    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607

    NEW NEW NEW

    There's a new version, instead of using the 3 nearest vertices as the base for the glued objects, it takes 3 vertices from the nearest facet!

    this way we avoid picking 3 vertices along an an edge .... which is not a good foundation

    https://sites.google.com/site/mcasualsdazscripts7/mcjapplique

     

  • This looks like a really great script! I have only now been taking a closer look at it.

    Something that I would really like to do would be to simulate an object moving on skin (or another surface) in such a way that is always remains in contact with it while moving. E.g., a tear-drop (object) rolling down the face while the face is itself deforming into different types of expressions at the same time. Or a snail moving on an animated surface? Can this be done? 

  • FishtalesFishtales Posts: 6,119

    @mCasual

    I don't know if you noticed but the right heel lifts slightly as the left leg swings down past it.

  • mCasualmCasual Posts: 4,607
    edited May 2018

    maybe the right ankle twist gives that impression

    it's also possible that her hips were too far from the ground 

    so mcjAutoLimb was not able to find a leg pose that kept the right foot grounded

    https://sites.google.com/site/mcasualsdazscripts6/mcjautolimb2015

    Fishtales said:

    @mCasual

    I don't know if you noticed but the right heel lifts slightly as the left leg swings down past it.

     

    Post edited by mCasual on
  • FishtalesFishtales Posts: 6,119

    No, the foot doesn't lift it is as if the inside of the foot and the black heel piece that is sticking out the back expands in size slightly.

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