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© 2024 Daz Productions Inc. All Rights Reserved.
Comments
I really need to start messing around with Daz scripts soon. A lot of your stuff looks real neat and useful but I've been a little intimidated to try them LOL.
seems really great, but...
...you forgott to package the Ds3/4 bot
hurra for all of your scripts
I'm not sure how i will use this script in my animations yet. But i really want to thank you Jacque for all these great goodies you have created & share with us all. I apprecaite all your work you put into them, a lot of them I use to help me in my animations ... so Thank you again Mr Casual :)
i'll fix that right now ....
( note that as is the case in 90% of my scripts the DS1/2 version is simply the DS3/4 version renamed from .dsa to .ds
done ! the new zip contains the mcjAppliqueBot.dsa for Ds3/4 ( and 5 lets hope )
there it is ---> https://sites.google.com/site/mcasualsdazscripts7/mcjapplique
or direct link to the zip
https://sites.google.com/site/mcasualsdazscripts7/mcjapplique/mcjApplique.zip?attredirects=0&d=1
mostly unrelated image BUT i may use mcjApplique to track and
fix the dress rings and improve the fake dynamic cloth effect
welcome thanks!
the main uses i see so far is for accessories , buttons, hooks and necklaces
maybe it would improve the look of ribbons and bows on clothes and in hair
also, in it's non-animated form it's useful as a way to install things at the surface of something using simple parenting
--
i guess the key to finding uses not covered by simple old-school parenting is, it has to be soft surfaces or surfaces with animated-morphs
like here if i wanted to hang something on the skirt edge which moves due to moorphs
or to the spectacles B)
Update V2 Update V2 Update V2 Update
version 1 did not contain the mcjAppliqueBot!
the new zip contains the mcjAppliqueBot.dsa for Ds3/4 ( and 5 lets hope )
there it is ---> https://sites.google.com/site/mcasualsdazscripts7/mcjapplique
or direct link to the zip
https://sites.google.com/site/mcasualsdazscripts7/mcjapplique/mcjApplique.zip?attredirects=0&d=1
i used mcjApplique to track the skirt
( the skirt movements really didnt look realistic ! )
then using mcjCycleFilter i massaged the tracker's animation curve
( i amplified the swing amplitude an phase shifted it )
then i rebuilt the skirt animation
note that i used custom morphs, but using Daz Studio's D-Forms i could get similar results
Nota Bene:
Another version of mcjAppliqueBot will solve this BUT be aware that
( unless something else was the cause )
when you close and reload a scene containing Host/Follower nodes ( aka mcjNanoBots )
they will have forgotten the identity of the node they were attached to
so you will need to go in the parameters panel, the 'mcjNanoBot" section and set the appropriate "Leader"
thanks for your repack
tried it and works fine
but with a character (V4) for some reason, works only in DS4 (.9) and not in DS3 nor Ds2
same way for selection order but it returns " ... fine but unfortunely node has no geometrie"
sure you'll understand why ;)
thanks for the tests ! , i'll fix that right now
i guess i made all my DS3 tests on spheres and not on figures
in DS4 the root node of the figure has the geometry/mesh
in DS1,2,3 each bone has its geometry and the root has none
UPDATE - mcjApplique and mcjAppliqueBot - V3 - UPDATE - mcjApplique and mcjAppliqueBot - V3 -
Now with DS2/DS3 compatibility for cases where the ''leader'' is a figure bone
note: if you load a DS3 Scene ( .daz ) in DS4, the figures/clothes are in some bizarre state which may prevent mcjApplique from working
when i faced this problem, i deleted the t-shirt that came in the DS3 .daz scene and loaded a new one and everuthing worked fine
same bat url ---> https://sites.google.com/site/mcasualsdazscripts7/mcjapplique
Great script, very useful, makes my life easier.
Thansks
just read your message and downloaded the "thing"...
...works like a charm!
thank you, great
Really great. Thank you
question: What if I want to use the script for piercings, means props that goes through the mesh, will the prop will follow the mesh then? means for example a nose piercing or eyebrows
note that Daz Studio 4.8 and up have something called Rigid Follow Nodes
which is shown here to work well with piercing
-----
mcjApplique can also be used for that
it creates a null node and maintains its position relative to 1 facet of the ... nose for example
you then parent your ring to that node and can reposition your ring how you like
if you look at page 1 of this forum thread you can see i had a diamond at the surface of Amy's tongue
i could replace that diamond with anything... like a ring
Note: I only found out about Daz Studio's Edit/Duplicate Node menu recently
and when i tried using mcjApplique to "pin" 6 buttons on high waist pants, i found out there's a problem
the problem is that, even if each duplicate node has a different label, it doesnt have a different name, from mcjApplique's point of view
so mcjApplique will create one leader node and attach all 6 buttons to it
soon i'll post an update that addresses this problem
in the meantime, try to make sure your "followers" have different names;
a not too complicated way and less scary than the solution below, is to create a null node for each button ,
parent each button to its null node and specify that null node as the follower, this way all your followers have a different (internal) name
personally i used this short script
those that know what that's about can use it - select a node, run the script and the selected node name will become "button4", change the 'mynumber' value to 5 and the selected node will be renamed "button5"
see the 6 buttons on the pants follow the shortsas Amy Ombrey dances ... without sinking in the shorts
NEW NEW NEW
There's a new version, instead of using the 3 nearest vertices as the base for the glued objects, it takes 3 vertices from the nearest facet!
this way we avoid picking 3 vertices along an an edge .... which is not a good foundation
https://sites.google.com/site/mcasualsdazscripts7/mcjapplique
This looks like a really great script! I have only now been taking a closer look at it.
Something that I would really like to do would be to simulate an object moving on skin (or another surface) in such a way that is always remains in contact with it while moving. E.g., a tear-drop (object) rolling down the face while the face is itself deforming into different types of expressions at the same time. Or a snail moving on an animated surface? Can this be done?
@mCasual
I don't know if you noticed but the right heel lifts slightly as the left leg swings down past it.
maybe the right ankle twist gives that impression
it's also possible that her hips were too far from the ground
so mcjAutoLimb was not able to find a leg pose that kept the right foot grounded
https://sites.google.com/site/mcasualsdazscripts6/mcjautolimb2015
No, the foot doesn't lift it is as if the inside of the foot and the black heel piece that is sticking out the back expands in size slightly.