Gen 3 male and female characters bright white in smooth shaded view

pranabindupranabindu Posts: 2

Hello everybody, newcomer here. Just reinstalled DS for the umpteenth time and only have the default settings and characters. However when i load the gen 3 male or female charcter and work in smooth shaded mode the character is glaringly white. I only use smooth shaded mode because I am using the program as a virtual pose machine. Can anybody suggest what is going on and how to solve the problem. Have attached an image which shows the comparison

Thanks

Processor AMD Athlon(tm) X4 860K Quad Core Processor  

 

 
 

 

Memory (RAM) 16.0 GB  
Graphics NVIDIA GeForce GTX 750 Ti  
Gaming graphics 4096 MB Total available graphics memory  
Primary hard disk 138GB Free (213GB Total)  
gen 1-2-3.jpg
987 x 775 - 97K
Post edited by Chohole on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,379

    Different figures have different default settings, using different shaders, and the OpenGL preview (even in texture shaded mode) does not take full account of all properties. In the Surfaces pane, with the figure selected, click on its name to the elft of the pane's Editor tab then try lowering Ambient Strength as a first guess, or darkening the Diffuse colour or lowering the Diffuse Strength. Once you ave something you like save a character preset (File>Save as>Character preset) and use that too load the figure in future if you are going to want to work in this way.

  • Thanks Richard I will try doing that and see how it goes.

  • Hello Richard and all, that didn't make any difference really. Wondering if you or anybody else has any other ideas.

    Thanks in advance

  • Richard HaseltineRichard Haseltine Posts: 102,379

    The Genesis 3 figures are the only ones that use the Age of Armor SSS Shader by default - I wonder if you do not have that isntalled. Try (re)installing the Default Resources for DAZ Studio package and see if that fixes the issue - my figures are not bright white in Smooth Shaded view.

  • EihortEihort Posts: 3

    Bumping this because I have the exact same problem. None of the solutions above have worked. I can make it darker adjusting the surfaces, but there's virtually no definition to the figure. It's just a gray blob instead of a completely white one.

    Really looking for a solution here as I just use Daz3D as a pose tool for 2D art. I can't see the figure if it's completely white, or what's going on with the anatomy either, rendering the package useless to me.

  • This is preview and not render? Have you tried turning off the SSS Strength for the skin in the Surfaces pane?

  • EihortEihort Posts: 3

    Figured it out after a lot of thrashing around.

    The only thing that does anything in the surfaces pane to the Shaded View is the Diffuse Strength and Color. Even then, with the default, it's way too bright.

    Poked around else where and found the Gen 3 figure has some included materials for skin "Skin SSS 25", "50", and "75". These are varying strengths of this white. I can see the bright white being useful when working with clothing but for taking a screenshot to throw into a 2D art program it's useless. The closest to the Gen 2 default grey is the "Skin SSS 25". Just apply it to the figure from the library and you're good to go.

    Not exactly the most intuitive thing in the world or well documented, but there it is.

  • EihortEihort Posts: 3

    Also, if anyone reading this can help, how the heck do I change my profile name instead of this random stuff?

  • You can edit your username here https://www.daz3d.com/customer/account/edit/

  • Eihort said:

    Figured it out after a lot of thrashing around.

    The only thing that does anything in the surfaces pane to the Shaded View is the Diffuse Strength and Color. Even then, with the default, it's way too bright.

    Poked around else where and found the Gen 3 figure has some included materials for skin "Skin SSS 25", "50", and "75". These are varying strengths of this white. I can see the bright white being useful when working with clothing but for taking a screenshot to throw into a 2D art program it's useless. The closest to the Gen 2 default grey is the "Skin SSS 25". Just apply it to the figure from the library and you're good to go.

    Not exactly the most intuitive thing in the world or well documented, but there it is.

    Yup. That is indeed the solution - I too struggled for a ong time (I do have the AoA SSS shader as per Richard Haseltine's suggestion, but it doesnt make a difference).

    Setting the SSS to 50% using the supplied materials preset from G3, does the trick.

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