What morphs from the Genesis Basic set are legal to use in new morphs?

RKane_1RKane_1 Posts: 3,037
edited December 1969 in Daz Studio Discussion

Has DAZ declared that it is okay to use any of the base morphs that come with the main set in morph products?

What I mean is, have they said it was okay to use them to make your base figure and then work on customizing the figure in an alternate program?

I am wondering in particular about the Base Female, Base Female, Base Child, Head Propogating Scale, etc. that came with the basic set.

Is there a list of ones that are okay?

If not, do they want you to remove the morphs by reversing them out and then setup a preset for the figure using those morphs?

I want to make a little boy and girl character and resell it but I don't want to have to set up a Preset if it is avoidable.

Please try not to conjecture if you are not sure.

Thanks for all your help.

Comments

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    No, you can't include any of the morphs that come with the Genesis base in new morphs -- you have to reverse deformations and have a preset to dial in the included morph and your custom morph.

  • RKane_1RKane_1 Posts: 3,037
    edited December 1969

    Is there a way to make it so when you dial my morph, it also dials the morph in the basic package the same way when you turn up the dial slider, other dials for each finger part move?

    That way I can extract the morph and the person can just turn the dial. My morph will still be extracted and the user doesn't have to play with any other dials.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    So we can't do sculpted morphs for anything but the base Genesis shape?

    Because, now, V5 and M5 are just shapes...

    The only 'legit' for distribution morphs are dial spun?

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    mjc1016 said:
    So we can't do sculpted morphs for anything but the base Genesis shape?

    Because, now, V5 and M5 are just shapes...

    The only 'legit' for distribution morphs are dial spun?

    You can do morphs built off of other shapes, but you have to reverse the deformations for the parts you don't own. It's just like in the Gen 4 figures, if you build a morph based of Freak 4 you can't distribute the deltas including F4, you have to have a preset to dial in F4 and your further morph.

  • RKane_1RKane_1 Posts: 3,037
    edited September 2012

    No, you can export the Basic Female to ZBrush, make your changes but what fixmypcmike is sayin' (krectme if'n I'm wrong, fix) is you have to extract the Basic Female morph from it and then when you are ready to package the morph.

    There are a couple of methods to do this but the end product is you have to have the morph in order to make the final product work.

    Now, I can understand it on the morphs that are SOLD but... Basic Female comes with the Genesis figure which is also free.

    Not sure why they wouldn't let us use that as a starting place but... oh well.

    *DOUBLE-POST* JINX!

    I owe you a dollar, fix. *sigh*

    Post edited by RKane_1 on
  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    RKane_1 said:
    Is there a way to make it so when you dial my morph, it also dials the morph in the basic package the same way when you turn up the dial slider, other dials for each finger part move?

    That way I can extract the morph and the person can just turn the dial. My morph will still be extracted and the user doesn't have to play with any other dials.

    Yes, you should be able to do that.

  • RKane_1RKane_1 Posts: 3,037
    edited December 1969

    Could you possibly give some guidance on that?

  • kitakoredazkitakoredaz Posts: 3,526
    edited September 2012

    I can not grab well about each finger part,, (each figure?):red:

    but I think it can do it, use ERC freeze, as same as when you make pose controller.

    first you make your character morph eg FBM_Rstye with reverse defomation option.
    (DAZ demand it for vendor and user, and it may good to protect each original product from copy and sell as original)

    (I know you can do it,, if you need )

    then load genesis, turn every morphs which need for your character. ofcourse your FBM_Rstyle too.
    and you may need to adjust rig.

    then make new controller eg R_style ERC freeze with all morphs which need for your character shape
    in property editor.
    (basic female, V5, FBMaiko3 , and your FBM\Rstyle

    or I think you just set ERC Freeze on your FBMRstyle with other morphs which need to make your charactershape.

    =============================
    here is step by step guide how you make your morph which can adjust other morphs value at once.
    like other product character morphs.

    step1 you adjust your figure shape in ds 4.5 with products morphs
    (if you need you memorize the values of each shape, because if suddenly you close ds,,
    or save the scene first I think better,,)

    in this case, I set " Basic Female 0.37, Reby Sky 0.29 Aiko 4 0.25."
    this shape wiill be the base shape of your product. you should not touch controller anymore.
    now keep it on ds 4.5.

    I adjust the shape and make new morph from this base shape.
    so send it to my modelor.

    tkshape1.JPG
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    Post edited by kitakoredaz on
  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    then after customize it on your modelor (I did not use bridge this time) just save as obj

    now back to ds 4.5.

    not need zero figure in this case.
    , or zero shape. you must turn every morph controller you changed before.

    then on ds 4.5 load the obj with morph loader pro as morph.
    I changed name as I can see easy as FBMmorph,
    do not forget to check "auto reverse defomation".

    after load it , check your morph with keep other morph value,
    (fix ” Basic Female 0.37, Reby Sky 0.29 Aiko 4 0.25.”)
    if you turn the value your FBMmorph, to "1" or "100persent"
    the shape must same what you hope.

    tkshape2.JPG
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    morphloader.JPG
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  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    now you need to ERC freeze. and need controller which can adjust every morph value at same time
    in thie case I made new morph ctrl which can adjust all morphs need for your character, at same time.

    I want to set the Controller Name =CtrlTKnewLady, Label=TKnewLady.

    open property editor. select genesis.then right click top node = genesis , on right window of property editor, erc freeze.
    Figure genesis, Node genesis, then create new .

    after that, the window of ERC Freeze Options changed.

    your Property = your create ctrl name, then check again Frozen properties.
    there must be all morphs which need for your character.
    and check the value of Each.

    then check out option, "Restore Figure Rigging" must need.

    ercFreeze2.JPG
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  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    you confirm each value of frozen properties , and setting,( with limits or no etc, as percent or no etc)
    and confirm again no checked "restor figure rigging option "
    click apply.

    now you can see your new ctrrl which can adjust every morphs for your product shape at same time.

    if you set 0, every morph turn to zero same time,
    if you set 1, each morph value change at the value which need for your product shape.

    (I did not try it yet, but now I check it , then feel easy %-P)

    myctrl2.JPG
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    myctrl1.JPG
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  • RKane_1RKane_1 Posts: 3,037
    edited December 1969

    Thanks for the help, kitakoredaz. I appreciate you.

    It is a little hard to follow but I am muddling through.

    What is your native language?

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    Hi R_Kane , Now I am working (open real shop, )
    then I am japanese.

    and if I made miss understaning what you said and ask? ^^;

    of course I know "finger" of hand, but, I feel it seems a little different
    making your character morphs with keep distributed morphs.,,

    (now I think, you mentioned the controller of fingers compare to the morph which controll other product morphs,,

    I hope so ^^;)

    then I miss discribe about ERC FREEZE, you need "CHECK OFF" “Restore Figure Rigging” option,,

    I do not correct "check out " to "check off" sorry ^^;

    and If you can not grab how make it,, (But I think you can ,,it is almost same when you make controller
    of hand pose as you compared) please ask about it here.

    but you may need to translate my horrible english ><</p>

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