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© 2025 Daz Productions Inc. All Rights Reserved.
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Notice that the first post has been updated to reflect the fact that a new build (4.9.2.55) has been posted to the Public Build channel.
-Rob
Has the NVIDIA Iray renderer been updated?
Yes, it has.
*Note: The entries below come directly from the NVIDIA Iray 2015.3.11 release notes. Some entries, such as the mention of Linux support, have no bearing on Daz Studio itself but are included for completeness.
Iray 2015.3.11, build 246000.20154
Added and Changed Features
Fixed Bugs
Iray 2015.3.10, build 246000.18637
Added and Changed Features
Fixed Bugs
Iray 2015.3.9, build 246000.16951
Added and Changed Features
Fixed Bugs
Iray 2015.3.8, build 246000.12076
Fixed Bugs
Iray 2015.3.7, build 246000.10766
Added and Changed Features
Fixed Bugs
I found an old 4.8 full install on my drive, that is what I am using now. I got rid of 4.9 Pro about 1 week ago, after trying everything Daz support asked me to.
When I run the update, will it ovwerwrite my Style and Layout settings that I customized so that it works for me best?
I have DS 4.9.1.30 right now.
Is it advisable to update to a Beta Version, I am a bit worried but of course would like ot have the latest options.
No, it will keep your style and layout, if they were for the previous beta.
No, the beta has separate settings from the release version anyway (so you won't have your layout but it won't be lost). Even when you do update the release version your current and saved layouts will not be overwritten (modified styles that ahven't been saved under a new name may - I know I had to reset my modified highlight colour on the Darkside style fairly often).
Thank you again guys, always great to get the support.
I shall run the update now.
Having a strange problem, maybe it is not a problem.
it says in my Nvidia Controle Panel under Manage 3D Devices where I added DS that Ambient Occlusion is not supported for that Aplication * DS *
Or is that correct?
I posted this in the Tech.. Forum here but thought you guys might know the answer.
For now my head is spinning with Iray Render Settings and I got lost in Emitters and fell over some Mesh Lights. wahhh
That's hardware-rendered AO (OpenGL), not software-rendered.
Huge memory leak in this version I'm afraid. Just slowly keeps eating memory.
And it's REALLY slow, even when I use OpenGL.
Not noticed anything yet, but hardly used it; good job I keep copies of old betas
Iray renders with this new beta are slower than with last version.
I like the new version so far, have seen a drop in speed but not that much.
I've noticed that if I do an Interactive Iray Preview in the Viewport, GPU-Z says that memory is not freed up when I change back to Texture Shaded. If I then try to render my scene in Photoreal mode, I don't have enough GPU memory left and if falls back to CPU and takes forever. It used to crash with Interactive mode if I had an HDRI in the Render Settings environment. Now it doesn't crash, it just won't release the memory.
The first post has been updated to reflect the fact that a new build (4.9.2.60) has been posted to the Public Build channel.
-Rob
Glossiness Squared?? Can anyone enlighten me to what that is? I tried looking but haven't found an answer yet.
I know this is a tiny niggle but it's still annoying after all this time.
Can you PLEASE set up the image save after a render to save when one hits the Enter key on the keyboard? If not why? Seems like a very intuitive action but nope, not for saving out an image, we have to hit the OK button... silly!
+1
I third the motion! This is pretty standard behavior in Windows, I am not sure about the MAC world.
Could someone tell me what this is?
A rather dumb question I have is Content Creater Toolkit also included with DS 4.9 BETA version or do I need to also install standard DS 4.9?
It should be in the beta as well.
DAZ uses a method similar to what the Walt Disney Animation Studios implemented in their so-called "Disney 'principled' BRDF" [if I remember correctly, in use since "Wreck-It Ralph" (2012)].
To have a (qoute-unquote) "more perceptually linear change in the roughness" (a physically based renderer simply doesn't know what Glossiness is, it knows only Roughness), the (final) roughness value used for rendering calculations is the square of the value put into the parameter field. That results in, that an input of 0.5 will be actually only a 0.25. When using measured values on such a shader, one needs to calculate the square root of that value to get what he actually wants. (For a measured value of 0.3 the square root is 0.5477226 for example).
That's the method already in use on the PBR Metallicity/Roughness setup of the Iray Uber shader since the first Beta. On PBR Specular/Glossiness on the other hand, if you put in a 0.7 it was really a 0.3, because for rendering calculations the value will be (internally) reverted back to "Roughness" or 0.3 (The result of 1.0 - input value). The different methods (calculations) resulted in, that a value for 0.3 using PBR Metallicity/Roughness didn't visually match a 0.7 of PBR Specular/Glossiness in the final render, although it should have, as "Glossiness" is just the reverse of "Roughness".
Ar right I see Arnold, thanks so much for helping me out. Well I don't use the Specular/Glossines model so I am ok. :)
Tool setting pane >> Joint editor, Inherit scale option, corrupt in this beta.
it seems double labbeled with "Promote Selection." and I can not check on-off this option .(or it not work as expected)
I close the pane, re-open pane,, or change style etc,, but it could not remove this problem.
Request #218971 (confirmed )
And,, I can not convert prop to general weight Figure, in this version. everytime it shut down DS. and has encountered fatal erroer.
Request #218971
I do not know, what cause change,, but I test again,with re-install DS 4.9.
now it seems work .I can convert prop to figure. about joint editor option prolbem , it still remain .
+1 Thumbs up :)
Submit it as a feature request.
Yes it's agrevating. Also if you plug in the file extension .png it will add the .png twice. Ex: "deleteTHIS.png.png" This has been true since at least DS 4.8.
Thanks I figured it was but wanted to be sure.
Ok, can anyone explain what Beta 4.9.2.60 (and previous 4.9.2.x versions) is doing when loading the application and the splash screen is displaying the message 'Upgrading CMS...'
This message displays for several seconds on my machine (i7 6700K with 32GB of RAM) so I would imagine less powerful machines will display it for much longer.
It displays the messgae every time I launch the software, how many times does the CMS need to be upgraded and what is being upgraded?