daz emissive shader and reality
Arisguard
Posts: 122
Hi, with daz for emissive i use the shader. With reality is there the possibility of use emissive shader?
Comments
No, Iray shaders won't transfer to Luxrender (Reality or Luxus).
Ok tnks, but is there a metod in reality to set emission shader? Into reality
Under material tab you can convert whatever you applied emissive shader to a light in reality
I think renaming the object to RealityLight automatically converts it to light.
ok tnks
Converting a surface to light, as I recall, does not preserve textures—it will just make that part of the mesh into a textureless mesh light. There is an option to select an image file but it's a cumbersome method as you will have to seek out the texture map by navigating to its folder. There is, however, another option under "Modifiers". If you scroll down you will see "Light Emission" and if you check this you can access the option for texture selection. From what I can see this does not select a texture by default so you must click on the cog wheel icon and select "use existing" and this will give a list of the Luxrender textures available to that surface (note that a "texture" here does not necessarily mean an image map). You should see a texture map, though, if the surface has one, and the light will be filtered via the texture selected.
ok, i read on manual of don't use infinite light but use or ibl or point or spot light or meshlight. In this mode i don't have the obscurate image. The emission can do it with convert light or with material -> light emission.