daz emissive shader and reality

Hi, with daz for emissive i use the shader. With reality is there the possibility of use emissive shader?

Comments

  • mjc1016mjc1016 Posts: 15,001

    No, Iray shaders won't transfer to Luxrender (Reality or Luxus).

  • ArisguardArisguard Posts: 122

    Ok tnks, but is there a metod in reality to set emission shader? Into reality

  • MedzinMedzin Posts: 337

    Under material tab you can convert whatever you applied emissive shader to a light in reality

  • SotoSoto Posts: 1,440

    I think renaming the object to RealityLight automatically converts it to light.

  • ArisguardArisguard Posts: 122

    ok tnks

  • ArisguardArisguard Posts: 122
    Medzin said:

    Under material tab you can convert whatever you applied emissive shader to a light in reality

    Hi, i did how you say. For a glasses and one source ligth my render is correct. When i add a vertex object texture convert in light my immage is very osbcurate. In my image the object in question is a sx

     

    reality_scene.png
    618 x 800 - 68K
  • Converting a surface to light, as I recall, does not preserve textures—it will just make that part of the mesh into a textureless mesh light. There is an option to select an image file but it's a cumbersome method as you will have to seek out the texture map by navigating to its folder. There is, however,  another option under "Modifiers". If you scroll down you will see "Light Emission" and if you check this you can access the option for texture selection. From what I can see this does not select a texture by default so you must click on the cog wheel icon and select "use existing" and this will give a list of the Luxrender textures available to that surface (note that a "texture" here does not necessarily mean an image map). You should see a texture map, though, if the surface has one, and the light will be filtered via the texture selected.

  • ArisguardArisguard Posts: 122

    ok, i read on manual of don't use infinite light but use or ibl or point or spot light or meshlight. In this mode i don't have the obscurate image. The emission can do it with convert light or with material -> light emission.

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