Daz comming up with their own modeler
misssusan002
Posts: 23
I would love to see daz come up with their own modeler built into daz studio it self. They have every thing else in it why not a modeler of their own. I mean they dont do any thing with hexagon so how about adding a feature where you can take a primative shape and model it the way you want not just makeing it big or small or stretching it. But doing what you want like bending them or pokeing holes in them or editing the shape any way you want to.
Sue
Comments
Absolutely not, there is no need to build one into Studio. A fixed, bug free and pared down version of Hexigon with a quick and reliable bridge function would be a much better option.
You can do something in Daz Studio already. I prefer Hexagon or Blender, but here's a tutorial on how to model in Daz Studio: http://www.daz3d.com/daz-studio-modeling
(Disclaimer: I don't own this tutorial, so I have no idea how good it is.)
I'll like separate programs. The interface gets too cluttered.
Hexagon, its inexpensive and it works mostly. A new version would be welcomed.
http://www.daz3d.com/hexagon-2-5-download-version
I'm one of those that would prefer Hexagon to be added as a plugin to DAZ Studio and then a tab selected that changed the UI to be a Hexagon relevant UI but really if they do upgrade Hexagon well Hexagon is Hexagon although having it as a plugin will force a bit more attention to be paid to Hexagon's upkeep within DAZ Studio. With each new 32-bit and 64-bit build of DAZ Studio the Hexagon 32-bit and 64-bit builds must also be done and released.
I think Hexagon was really abandoned years ago. For that matter, Carrara appears to be left behind. I think it would be a mistake to add or integrate modelling software into DAZ Studio. It's already a bit too complicated with DIM, DAZ Connect, etc.
It would be nice if that were true, but for years now the Lipsynch feature has only been available in 32-bit. If they just updated that to 64-bit, I could delete all of my 32-bit versions of DAZ studio.
-- Walt Sterdan
A blender bridge would be more helpful imo;
I wouldn't like an addon or however they made it work; I fear it could get a little laggy.
I very occasionally use Hexagon for morphs, and the bridge works really well. Although I've got used to using Blender now.
For the OP, Daz has a modeler. It's called Hexagon. Just keep in mind, Daz is the name of the company and Studio, or Hexagon, or Carrara is the software.
I think bridges to different popular modelers, similar to GoZ for ZBrush, are a great solution. I wouldn't want to model in Studio since it means more added to the interface. It is much better, IMO, that programs remain separate. In all honesty, even with GoZ, I still go the obj route to ZBrush because GoZ doesn't recognize the surfaces for export and Auto Group with UV is not a good solution for me. It groups things differently than exporting with Surface Names or Group Names and using the obj, I can toggle between the different surfaces just by loading the base with the polygroup set up I want anytime during my process.
I would much prefer some good bridges to other modelling software packages. 3DS Max, Lightwave 3D, Maya, Blender, Houdini, etc.
Especially Lightwave. I personally find it the most intuitive interface of all the modelling packages I've tried.