Ripples off the skin

Is there a way to make the water ripples on the water actually reflect on the skin of a near by model?

Comments

  • fastbike1fastbike1 Posts: 4,078

    Do I understand the you want the primatic diffraction effect on the skin that sometimes can be seen?

    If so, I think this can be achieved in Iray by turning on Caustics in render preferences and using the correct water shaders. I would guess that a great deal of experimenting with light sources, strengths, and placements will be required.

    All a guess mind you (but a probable future experiemnt).

  • mjc1016mjc1016 Posts: 15,001
    fastbike1 said:

    Do I understand the you want the primatic diffraction effect on the skin that sometimes can be seen?

    If so, I think this can be achieved in Iray by turning on Caustics in render preferences and using the correct water shaders. I would guess that a great deal of experimenting with light sources, strengths, and placements will be required.

    All a guess mind you (but a probable future experiemnt).

    Yes, it will...and correspondingly increase the render time.  Iray will do reflective caustics as well as refractive (the light playing through water or glass).

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