*NEED HELP* Can't Load Any Poser Based Content

EcVh0EcVh0 Posts: 535
edited April 2016 in Daz Studio Discussion

So I have been having this issue for quite awhile since I added a new SSD for system C: something seems to be missing and I have no idea how to solve this problem without completely delete everything (which is really hard since all metadatas are not deleted...)

So everytime when I try to load a poser content, the item pops into the scene with proper texture. Everything seems to be working until the moment when you save - It seems to be interrupted with no error message as you can't see your "Save as" file. When I click open/exit, it's asking me if I want to save the changes and when I click yes, it does save as a file but when you reopen it, every single poser pieces gives you an error similar to this:

File Could not be found.

/data/auto_adapted/fs_makeup_1641/geometry_03f5f349_5723_19cb_b347_28f107a858bd/fs_makeup.dsf

All errors contains the data/auto_adapted directory and I have no idea where that is...

 

The things I have tried:

1. Reinstalling DAZ3D with no changes to metadata (basically click uninstall and install in IDM) - NOT WORKING

2. Changing directory folder name and Relinking - NOT WORKING

3. Move every poser file into daz3d main content folder then reload it - NOT WORKING

 

Other Things To Note:

I also get the problem of failing to connect to SQL thing and it gives me warning everytime when I open my Daz3d...

 

Anyone had similar issue or any suggestions on what I can do? Really need those poser files :(

Post edited by EcVh0 on

Comments

  • LeanaLeana Posts: 11,822

    When you save a scene using Poser-format content that content is converted in DS format and saved in subfolders of data/autoadapted. When you reopen that scene those DS-format files are the ones used, not the original poser-format items.

    The data folder where the files are created when you save something is usually the one inside the first DS content directory listed in your content directory listing.

  • EcVh0EcVh0 Posts: 535
    Leana said:

    When you save a scene using Poser-format content that content is converted in DS format and saved in subfolders of data/autoadapted. When you reopen that scene those DS-format files are the ones used, not the original poser-format items.

    The data folder where the files are created when you save something is usually the one inside the first DS content directory listed in your content directory listing.

    Yes however the saving for poser format content are so fast that It didn't actually save... I think that could be the root of the problem but how could that happen?

  • fixmypcmikefixmypcmike Posts: 19,601

    Where is your content installed (full path)?

  • EcVh0EcVh0 Posts: 535

    Where is your content installed (full path)?

    Em it is in a customized folder (not in the root) on a non-system drive (in my case G:)

    However before I added my new drive, the content is in F: (they pushed all drive letters forward by one when they install the new one)

    That could be the problem as well... But I'm not too dare to swap it back to F cuz all new settings are towards the new drive name...

  • fixmypcmikefixmypcmike Posts: 19,601

    Can you go to Edit > Preferences > Content Library > Content Directory Manager, expand the "Da Studio Formats" and "Poser Formats", and post a screenshot?

  • EcVh0EcVh0 Posts: 535
    edited April 2016

    UPDATE: This is what I found in log file:


    WARNING: fileoutput\dzassetoutfile.cpp(635): Failed to create file path.
    WARNING: cloud\dzcloudtasknotifier.cpp(178): Unexpected exception in contentGetByRelativePath: Unable to connect to the database, can not quote
    WARNING: fileinput\dzassetdaz.cpp(1859): Could not find geometry definition: /data/auto_adapted/SAVMitchelHair_135966/geometry_1e2d4bf2_130b_0039_2d95_2fdda327d775/SAVMitchelHair.dsf#SAVMitchelHair.
    WARNING: fileinput\dzassetdaz.cpp(4484): Could not find geometry for the material instance.m_uri.
    WARNING: fileinput\dzassetdaz.cpp(1322): Failed to create material!

    Post edited by EcVh0 on
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