Mesh layers go through (rigging and weight mapping)

SylvanSylvan Posts: 2,718
edited April 2016 in Daz Studio Discussion

I have set down my rigging and base weightmaps, but I run into a problem. After I bend my prop, with a part that has 3 layers of mesh, those parts go through eachother after bending. I tried bulge maps and ghost bones, all without succes. It's has general weightmapping (no TRIAX). I'm hoping for someone with a bit more experience to chime in on a solution :) Thanks in advance for your time!

Through.jpg
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Post edited by Sylvan on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,436

    You probably need to edit the weight maps a bit more, though it's possible that fixing this will require a JCM (a morph that is linked to the bend that causes the problem).

  • SylvanSylvan Posts: 2,718

    I am thinking the same, it's the only thing I can think of as of now. Thanks Richard!

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