Universal Tool
j_stnk
Posts: 205
Hello all,
How do I change the proximity of the universal tool to the object i'm moving? you know the object is on the head and the tool is at null. the object had triax weights but I converted to prop thinking this would help. thanks
Comments
as I now look at the bounding box, it is at null and the object is on the face
Please post a screenshot annotated to show what you mean.
Thanks Richard,
you can see it the glasses are above the bounding box and the tool on the floor.
Well, if they are fitted items the root of the figure node has to match the root of the base figure - which is indeed on the floor. Selecting the head bone should show a more hepful location. if they are not fitted items then they need to be aprented to the ehad, but you can at least move the origin by using the Joint Editor tool and not break anything.
thanks Richard. Most helpful to help me continue learning the technological details.