Movement animation test
![BC Rice](https://secure.gravatar.com/avatar/1eed20b42cc8a9949e9a414ea1b8a908?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F1eed20b42cc8a9949e9a414ea1b8a908_100.png)
Tried out a couple different things this morning using some of my new mocaps that I got on sale.
Basically I rendered as PNG sequences (the foreground character and background separately because I prefer different render styles), and in doing so it's always interesting getting the camera movements and obstacles to line up. I was trying to be ambitious having him go around a corner. I think it was like a C+ grade overall.
The other thing that happens when you're rendering separate PNG sequences is that, of course, there's no shadow. If it was just a flat surface I could render one out on a plane, and I suppose I could have created a plane to match the building but, meh. I was happy just doing a quick and dirty solid layer and masking it into a feathered circle and knocking in a few keyframes.